Polish home CTAs, panel rounding, and 404 label; fix dev-mode SW crash

- Shorten CTA labels to "Play Demo" / "Load Table"
- Fix mismatched corner radii on the hero and table-staging panels
- Add horizontal padding to the in-game "insert coin" hint on mobile
- Match the 404 page's "TILT" eyebrow label size to the rest of the site
- Only register the service worker in production — it precaches
  /404.html, which doesn't exist as a static file under `next dev` and
  was failing cache.addAll() on every load

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-24 08:35:18 +02:00
co-authored by Claude Sonnet 5
parent 35fb68c916
commit 958f091c56
5 changed files with 10 additions and 6 deletions
+1 -1
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@@ -4,7 +4,7 @@ import { buttonClassName } from "@/components/ui/Button";
export default function NotFound() {
return (
<main className="flex flex-1 flex-col items-center justify-center gap-6 px-4 py-24 text-center">
<p className="font-mono text-sm tracking-[0.3em] text-arc">TILT</p>
<p className="font-mono text-xs tracking-[0.3em] text-arc">TILT</p>
<h1 className="font-display text-5xl font-black tracking-wide text-marquee sm:text-7xl">
TABLE NOT FOUND
</h1>
+4
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@@ -4,6 +4,10 @@ import { useEffect } from "react";
export default function RegisterServiceWorker() {
useEffect(() => {
// sw.js precaches /404.html, which only exists as a static file after
// `next build`'s static export — under `next dev` it 404s and fails the
// whole cache.addAll(), so only register outside of development.
if (process.env.NODE_ENV !== "production") return;
if (!("serviceWorker" in navigator)) return;
navigator.serviceWorker.register("/sw.js").catch((err) => {
console.error("Service worker registration failed:", err);
+3 -3
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@@ -33,7 +33,7 @@ export default function AttractHero() {
return (
<FileDropZone onFile={handleFile} onError={setError} className="w-full max-w-4xl">
<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
<div className="relative overflow-hidden rounded-lg border-2 border-chrome/40 bg-ash shadow-2xl">
{/* Backglass glow — stands in for real playfield art; GI-lamp amber + a cyan tube accent. */}
<div
aria-hidden
@@ -64,10 +64,10 @@ export default function AttractHero() {
<div className="mt-4 flex flex-col items-center gap-3 sm:flex-row">
<Button type="button" variant="primary" onClick={() => router.push("/play")}>
Insert Coin Play Demo
Play Demo
</Button>
<label htmlFor={VPX_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer")}>
Load Your Table
Load Table
</label>
</div>
+1 -1
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@@ -30,7 +30,7 @@ export default function TableStaging({ vpxFile, onPlay, onCancel }: TableStaging
};
return (
<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
<div className="relative overflow-hidden rounded-lg border-2 border-chrome/40 bg-ash shadow-2xl">
<div className="relative flex flex-col items-center gap-5 px-4 py-14 text-center sm:px-8">
<p className="font-mono text-xs tracking-[0.3em] text-arc">TABLE SELECTED</p>
<h2 className="max-w-lg truncate font-display text-3xl font-black tracking-wide text-paper sm:text-4xl">
+1 -1
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@@ -68,7 +68,7 @@ export default function PinballCanvasImpl({ tableData, rom, tableInfo }: Pinball
real coin-op cabinet — pressing 1 alone does nothing until a
credit is added. Surfaced here since it's the first thing
anyone hits and easy to mistake for the app not responding. */}
<p className="font-mono text-xs text-chrome">
<p className="max-w-md px-4 text-center font-mono text-xs text-chrome">
If Start doesn&apos;t respond: press <span className="text-arc">4</span> to insert a coin, then{" "}
<span className="text-arc">1</span> to start.
</p>