Add ROM upload, local table library, engine bump, and UX/responsiveness fixes

- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix)
- Add optional PinMAME ROM .zip upload alongside .vpx tables
- Persist uploaded tables/ROMs in IndexedDB so users don't have to
  re-upload on later visits, with a library list on the landing page
- Fix Insert Coin key mismatch with the engine's real coin-door gating
  (now bound to 4, matching the shared table scripts) and surface it
  in the controls legend and "Tap to Start" hint
- Make the landing page, staging panel, and in-game HUD responsive for
  portrait phone widths; drop the landscape hint since portrait plays fine
- Replace the separate STATS HUD toggle with an FPS row in the info panel

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
This commit is contained in:
2026-08-23 20:15:41 +02:00
co-authored by Claude Sonnet 5
parent 5b30442c4a
commit 35fb68c916
21 changed files with 472 additions and 99 deletions
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"use client";
import { useState, type ChangeEvent } from "react";
import Button, { buttonClassName } from "@/components/ui/Button";
import { formatBytes } from "@/lib/format";
const ROM_FILE_INPUT_ID = "rom-file-input";
export interface TableStagingProps {
vpxFile: File;
onPlay: (romFile: File | undefined, saveToLibrary: boolean) => void;
onCancel: () => void;
}
export default function TableStaging({ vpxFile, onPlay, onCancel }: TableStagingProps) {
const [romFile, setRomFile] = useState<File | null>(null);
const [saveToLibrary, setSaveToLibrary] = useState(true);
const [error, setError] = useState<string | null>(null);
const handleRomChange = (e: ChangeEvent<HTMLInputElement>) => {
const file = e.target.files?.[0];
e.target.value = "";
if (!file) return;
if (!file.name.toLowerCase().endsWith(".zip")) {
setError(`"${file.name}" isn't a .zip file.`);
return;
}
setError(null);
setRomFile(file);
};
return (
<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
<div className="relative flex flex-col items-center gap-5 px-4 py-14 text-center sm:px-8">
<p className="font-mono text-xs tracking-[0.3em] text-arc">TABLE SELECTED</p>
<h2 className="max-w-lg truncate font-display text-3xl font-black tracking-wide text-paper sm:text-4xl">
{vpxFile.name}
</h2>
<p className="font-mono text-xs text-chrome">{formatBytes(vpxFile.size)}</p>
<div className="mt-2 flex flex-col items-center gap-2">
<p className="max-w-sm font-body text-sm text-chrome">
Real-hardware (&quot;SS&quot;) tables need a matching PinMAME ROM. Attach its zip if you have one
most tables don&apos;t need this.
</p>
<label htmlFor={ROM_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer text-sm")}>
{romFile ? `ROM: ${romFile.name}` : "Attach ROM (.zip) — optional"}
</label>
<input
id={ROM_FILE_INPUT_ID}
type="file"
accept=".zip"
className="sr-only"
onChange={handleRomChange}
/>
{romFile && (
<button
type="button"
onClick={() => setRomFile(null)}
className="font-mono text-xs text-chrome underline decoration-dotted underline-offset-2 hover:text-arc"
>
Remove ROM
</button>
)}
</div>
<label className="flex items-center gap-2 font-mono text-xs text-chrome">
<input
type="checkbox"
checked={saveToLibrary}
onChange={(e) => setSaveToLibrary(e.target.checked)}
className="accent-marquee"
/>
Save to my library, so I don&apos;t need to re-upload it later
</label>
{error && (
<p role="alert" className="font-mono text-sm text-marquee">
{error}
</p>
)}
<div className="mt-2 flex items-center gap-3">
<Button type="button" variant="primary" onClick={() => onPlay(romFile ?? undefined, saveToLibrary)}>
Play
</Button>
<Button type="button" variant="quiet" onClick={onCancel}>
Cancel
</Button>
</div>
</div>
</div>
);
}