Add ROM upload, local table library, engine bump, and UX/responsiveness fixes

- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix)
- Add optional PinMAME ROM .zip upload alongside .vpx tables
- Persist uploaded tables/ROMs in IndexedDB so users don't have to
  re-upload on later visits, with a library list on the landing page
- Fix Insert Coin key mismatch with the engine's real coin-door gating
  (now bound to 4, matching the shared table scripts) and surface it
  in the controls legend and "Tap to Start" hint
- Make the landing page, staging panel, and in-game HUD responsive for
  portrait phone widths; drop the landscape hint since portrait plays fine
- Replace the separate STATS HUD toggle with an FPS row in the info panel

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
This commit is contained in:
2026-08-23 20:15:41 +02:00
co-authored by Claude Sonnet 5
parent 5b30442c4a
commit 35fb68c916
21 changed files with 472 additions and 99 deletions
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"use client";
import { useEffect, useState } from "react";
import { useRouter } from "next/navigation";
import { formatBytes } from "@/lib/format";
import { deleteFromLibrary, listLibrary, type LibraryEntryMeta } from "@/lib/pinball/tableLibrary";
import { setPendingTable } from "@/lib/pinball/tableSelectionStore";
export default function TableLibrary() {
const router = useRouter();
const [entries, setEntries] = useState<LibraryEntryMeta[] | null>(null);
useEffect(() => {
listLibrary()
.then(setEntries)
.catch((err) => {
console.error("Failed to read table library:", err);
setEntries([]);
});
}, []);
if (!entries || entries.length === 0) return null;
const handlePlay = (id: string) => {
setPendingTable({ kind: "library", id });
router.push("/play");
};
const handleDelete = async (id: string) => {
await deleteFromLibrary(id);
setEntries((prev) => prev?.filter((entry) => entry.id !== id) ?? null);
};
return (
<div className="w-full max-w-4xl">
<h2 className="mb-3 font-display text-xl tracking-wide text-paper">Your Library</h2>
<ul className="divide-y divide-chrome/20 rounded-lg border border-chrome/30 bg-ash">
{entries.map((entry) => (
<li key={entry.id} className="flex items-center justify-between gap-3 px-4 py-3">
<div className="min-w-0">
<div className="truncate font-mono text-sm text-paper">{entry.name}</div>
<div className="font-mono text-xs text-chrome">
{formatBytes(entry.sizeBytes)}
{entry.romFileName ? ` · ROM: ${entry.romFileName}` : ""}
</div>
</div>
<div className="flex shrink-0 items-center gap-2">
<button
type="button"
onClick={() => handlePlay(entry.id)}
className="rounded-full border-2 border-marquee bg-marquee/10 px-4 py-1.5 font-display text-sm tracking-wide text-marquee transition hover:bg-marquee/20"
>
Play
</button>
<button
type="button"
onClick={() => handleDelete(entry.id)}
className="rounded-full border border-chrome/40 px-4 py-1.5 font-display text-sm tracking-wide text-chrome transition hover:border-marquee hover:text-marquee"
>
Delete
</button>
</div>
</li>
))}
</ul>
</div>
);
}