Add ROM upload, local table library, engine bump, and UX/responsiveness fixes
- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix) - Add optional PinMAME ROM .zip upload alongside .vpx tables - Persist uploaded tables/ROMs in IndexedDB so users don't have to re-upload on later visits, with a library list on the landing page - Fix Insert Coin key mismatch with the engine's real coin-door gating (now bound to 4, matching the shared table scripts) and surface it in the controls legend and "Tap to Start" hint - Make the landing page, staging panel, and in-game HUD responsive for portrait phone widths; drop the landscape hint since portrait plays fine - Replace the separate STATS HUD toggle with an FPS row in the info panel Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
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@@ -0,0 +1,68 @@
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"use client";
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import { useEffect, useState } from "react";
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import { useRouter } from "next/navigation";
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import { formatBytes } from "@/lib/format";
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import { deleteFromLibrary, listLibrary, type LibraryEntryMeta } from "@/lib/pinball/tableLibrary";
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import { setPendingTable } from "@/lib/pinball/tableSelectionStore";
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export default function TableLibrary() {
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const router = useRouter();
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const [entries, setEntries] = useState<LibraryEntryMeta[] | null>(null);
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useEffect(() => {
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listLibrary()
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.then(setEntries)
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.catch((err) => {
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console.error("Failed to read table library:", err);
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setEntries([]);
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});
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}, []);
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if (!entries || entries.length === 0) return null;
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const handlePlay = (id: string) => {
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setPendingTable({ kind: "library", id });
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router.push("/play");
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};
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const handleDelete = async (id: string) => {
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await deleteFromLibrary(id);
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setEntries((prev) => prev?.filter((entry) => entry.id !== id) ?? null);
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};
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return (
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<div className="w-full max-w-4xl">
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<h2 className="mb-3 font-display text-xl tracking-wide text-paper">Your Library</h2>
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<ul className="divide-y divide-chrome/20 rounded-lg border border-chrome/30 bg-ash">
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{entries.map((entry) => (
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<li key={entry.id} className="flex items-center justify-between gap-3 px-4 py-3">
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<div className="min-w-0">
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<div className="truncate font-mono text-sm text-paper">{entry.name}</div>
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<div className="font-mono text-xs text-chrome">
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{formatBytes(entry.sizeBytes)}
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{entry.romFileName ? ` · ROM: ${entry.romFileName}` : ""}
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</div>
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</div>
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<div className="flex shrink-0 items-center gap-2">
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<button
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type="button"
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onClick={() => handlePlay(entry.id)}
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className="rounded-full border-2 border-marquee bg-marquee/10 px-4 py-1.5 font-display text-sm tracking-wide text-marquee transition hover:bg-marquee/20"
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>
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Play
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</button>
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<button
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type="button"
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onClick={() => handleDelete(entry.id)}
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className="rounded-full border border-chrome/40 px-4 py-1.5 font-display text-sm tracking-wide text-chrome transition hover:border-marquee hover:text-marquee"
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>
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Delete
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</button>
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</div>
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</li>
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))}
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</ul>
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</div>
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);
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}
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