Add ROM upload, local table library, engine bump, and UX/responsiveness fixes
- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix) - Add optional PinMAME ROM .zip upload alongside .vpx tables - Persist uploaded tables/ROMs in IndexedDB so users don't have to re-upload on later visits, with a library list on the landing page - Fix Insert Coin key mismatch with the engine's real coin-door gating (now bound to 4, matching the shared table scripts) and surface it in the controls legend and "Tap to Start" hint - Make the landing page, staging panel, and in-game HUD responsive for portrait phone widths; drop the landscape hint since portrait plays fine - Replace the separate STATS HUD toggle with an FPS row in the info panel Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
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import AttractHero from "@/components/landing/AttractHero";
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import TableLibrary from "@/components/landing/TableLibrary";
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export default function Home() {
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return (
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<main className="flex flex-1 flex-col items-center justify-center gap-8 px-4 py-16">
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<AttractHero />
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<p className="max-w-lg text-center font-mono text-xs text-chrome sm:hidden">
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Pinball plays best in landscape or fullscreen — rotate your device once a table loads.
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</p>
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<TableLibrary />
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<footer className="font-mono text-xs text-chrome/70">
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Powered by{" "}
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<a
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