Files
vpinball-wasm/patches
valknarandClaude Sonnet 5 b8bf9f1510 Fix back buffer not resizing on fullscreen toggle
Window::OnResized() (called for every SDL window-resize event, including
entering/leaving browser fullscreen) updated the window's own tracked
pixel size but never propagated it to the window's back buffer render
target, whose stale size kept driving glViewport() - so toggling
fullscreen resized the canvas but rendering stayed pinned to the old,
smaller viewport. Mirrors the resize handling the BGFX backend already
does explicitly elsewhere in RenderDevice.cpp.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 18:03:08 +02:00
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