Files
vpinball-wasm/examples/basic/index.html
T
valknar 0a63835689
CI / Build wasm engine (push) Failing after 3m30s
CI / Publish to npm registry (push) Skipped
Scaffold vpinball-wasm: Emscripten port of Visual Pinball
Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
2026-08-22 14:30:14 +02:00

27 lines
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HTML

<!doctype html>
<!--
Minimal usage example for @valknar/vpinball-wasm.
Serve this directory alongside a built dist/ (see scripts/dev-server.sh)
and adjust the import path below if dist/ isn't a sibling directory.
-->
<html>
<head>
<meta charset="utf-8" />
<title>vpinball-wasm example</title>
<style>
body { margin: 0; background: #111; }
canvas { display: block; width: 100vw; height: 100vh; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script type="module">
import { loadPinball } from '../../dist/index.js';
const canvas = document.getElementById('canvas');
const pinball = await loadPinball({ canvas, baseUrl: '../../dist' });
pinball.start();
</script>
</body>
</html>