Files
vpinball-wasm/patches/pinmame/0003-wasm32-bundled-zlib-include-path.patch
T
valknarandClaude Sonnet 5 9479cea280 Add real PinMAME (VPinMAME.Controller) integration for ROM-based tables
Statically links the real PinMAME emulation core (libpinmame) instead of
leaving VPinMAME.Controller creation to fail, which was crashing table
scripts on ROM-based tables before they could spawn a ball. PinMAME's own
run_game()->cpu_run() loop is split into a one-shot init, a per-frame step,
and a one-shot teardown (patches/pinmame/0004) so it runs cooperatively on
the same frame callback as vpinball's own loop instead of on a real
std::thread, which hard-aborts under Emscripten's single-threaded runtime -
three smaller wasm32 portability fixes to libpinmame itself round out the
patch set (0001-0003). Adds pinball.loadRom() to supply a ROM zip, written
to the table-relative pinmame/roms/ path vpinball's own plugin already
checks. Confirmed against a real community ROM-based table: Controller
creation and game identification succeed, and a missing ROM now fails
cleanly instead of crashing the page - actual ROM-driven gameplay is still
unconfirmed since no ROM was available (or sought out) to test with.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SoSarxLgY33Kax5UNXcafZ
2026-08-23 12:09:35 +02:00

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Diff

diff --git a/cmake/libpinmame/CMakeLists.txt b/cmake/libpinmame/CMakeLists.txt
index a2dfd1a..119e3ec 100644
--- a/cmake/libpinmame/CMakeLists.txt
+++ b/cmake/libpinmame/CMakeLists.txt
@@ -745,6 +745,7 @@ set(PINMAME_INCLUDE_DIRS
src/cpu/m68000/generated_by_m68kmake
src/unix
src/unix/sysdep
+ ext/zlib
)
@@ -752,7 +753,6 @@ if(PLATFORM STREQUAL "win" OR PLATFORM STREQUAL "win-mingw")
list(APPEND PINMAME_INCLUDE_DIRS
src/vc
src/windows
- ext/zlib
)
endif()