Build scripts, CMake/source patches, npm packaging, and a Gitea CI workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 + libwinevbs for real VBScript) to WebAssembly. The patches are validated end-to-end: the patched engine boots in a real browser, loads a real .vpx table, compiles its real GLSL shaders, computes environment map radiance, initializes physics, and starts the VBScript engine, before hanging on the one deliberately-deferred piece of work (game loop rewrite around emscripten_set_main_loop), documented in the README's roadmap.
14 lines
242 B
JSON
14 lines
242 B
JSON
{
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"compilerOptions": {
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"target": "ES2020",
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"module": "ES2020",
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"moduleResolution": "bundler",
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"declaration": true,
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"outDir": "../dist",
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"rootDir": "src",
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"strict": true,
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"skipLibCheck": true
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},
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"include": ["src/**/*.ts"]
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}
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