3 Commits
Author SHA1 Message Date
valknarandClaude Sonnet 5 9479cea280 Add real PinMAME (VPinMAME.Controller) integration for ROM-based tables
Statically links the real PinMAME emulation core (libpinmame) instead of
leaving VPinMAME.Controller creation to fail, which was crashing table
scripts on ROM-based tables before they could spawn a ball. PinMAME's own
run_game()->cpu_run() loop is split into a one-shot init, a per-frame step,
and a one-shot teardown (patches/pinmame/0004) so it runs cooperatively on
the same frame callback as vpinball's own loop instead of on a real
std::thread, which hard-aborts under Emscripten's single-threaded runtime -
three smaller wasm32 portability fixes to libpinmame itself round out the
patch set (0001-0003). Adds pinball.loadRom() to supply a ROM zip, written
to the table-relative pinmame/roms/ path vpinball's own plugin already
checks. Confirmed against a real community ROM-based table: Controller
creation and game identification succeed, and a missing ROM now fails
cleanly instead of crashing the page - actual ROM-driven gameplay is still
unconfirmed since no ROM was available (or sought out) to test with.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SoSarxLgY33Kax5UNXcafZ
2026-08-23 12:09:35 +02:00
valknarandClaude Sonnet 5 ef20b0d6c3 Fix CI: vendor-fetch commit fails with no git identity configured
CI / Build wasm engine (push) Failing after 2m14s
CI / Publish to npm registry (push) Skipped
scripts/setup.sh's fetch_pinned() creates a fresh git repo per vendored
dependency and commits it with --author set, but --author alone doesn't
satisfy git's separate committer-identity requirement - it works on a
dev machine with ~/.gitconfig already set, but fails outright in a
clean CI container with no git identity anywhere (confirmed: Gitea
Actions failed at exactly this step with "Committer identity unknown").
Fixed by scoping user.name/user.email via -c flags to just this commit
invocation, verified to succeed even with HOME pointed at an empty
directory and no inherited git env vars.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 18:17:41 +02:00
valknar 0a63835689 Scaffold vpinball-wasm: Emscripten port of Visual Pinball
CI / Build wasm engine (push) Failing after 3m30s
CI / Publish to npm registry (push) Skipped
Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
2026-08-22 14:30:14 +02:00