The CI runner's base image doesn't ship cmake (build failed with
"cmake executable not found on PATH" during emcmake), and only bison
was ever explicitly installed - curl and python3 happened to work by
luck of the current runner image, not because the workflow guarantees
them. Install the full README-documented toolchain explicitly in both
the build and publish jobs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.
The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.