Commit Graph
2 Commits
Author SHA1 Message Date
valknarandClaude Sonnet 5 ef20b0d6c3 Fix CI: vendor-fetch commit fails with no git identity configured
CI / Build wasm engine (push) Failing after 2m14s
CI / Publish to npm registry (push) Skipped
scripts/setup.sh's fetch_pinned() creates a fresh git repo per vendored
dependency and commits it with --author set, but --author alone doesn't
satisfy git's separate committer-identity requirement - it works on a
dev machine with ~/.gitconfig already set, but fails outright in a
clean CI container with no git identity anywhere (confirmed: Gitea
Actions failed at exactly this step with "Committer identity unknown").
Fixed by scoping user.name/user.email via -c flags to just this commit
invocation, verified to succeed even with HOME pointed at an empty
directory and no inherited git env vars.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 18:17:41 +02:00
valknar 0a63835689 Scaffold vpinball-wasm: Emscripten port of Visual Pinball
CI / Build wasm engine (push) Failing after 3m30s
CI / Publish to npm registry (push) Skipped
Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
2026-08-22 14:30:14 +02:00