Commit Graph
2 Commits
Author SHA1 Message Date
valknarandClaude Sonnet 5 536e09dff4 Bump version to 0.1.0 for the first release
CI / Build wasm engine (push) Successful in 9m17s
CI / Publish to npm registry (push) Canceled after 3m47s
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 18:36:26 +02:00
valknar 0a63835689 Scaffold vpinball-wasm: Emscripten port of Visual Pinball
CI / Build wasm engine (push) Failing after 3m30s
CI / Publish to npm registry (push) Skipped
Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
2026-08-22 14:30:14 +02:00