Phase A/B: fix the game loop and trim the asset payload

Phase A (the hard blocker): the engine now plays a real table live in
the browser via a real per-frame game loop, not just a static render.

Two real, previously-unknown upstream bugs found and fixed along the way:
- RenderDevice::WaitForVSync() unconditionally spawned a real std::thread
  every frame, even on __STANDALONE__ builds - a hard crash under
  Emscripten's single-threaded runtime (0003).
- The desktop game loop is a blocking native while loop with manual
  uSleep throttling, incompatible with a single-threaded WASM main
  thread. Adds Player::EmscriptenStepFrame() (one frame, no internal
  loop) driven by emscripten_set_main_loop, plus new JS-callable
  lifecycle entry points (vpinball_wasm_start/stop/dispose in the new
  src/core/EmscriptenBridge.cpp) that bypass the desktop main()/WinMain()
  chain entirely, since that chain assumes the process runs exactly one
  table to completion then exits (0004).

Verified end-to-end in Chrome: real .vpx load, real shader compilation,
real physics/script engine init, a real running frame loop (observed
advancing), and a clean stop() -> ~Player() teardown mid-session with
no crash or hang.

Phase B: trims the preloaded asset payload from ~51MB to ~11MB by
excluding editor-only bundled example tables and a Monaco code editor
never used by the player runtime, and adds real link-time optimization
(-O2 --closure 1) and --use-preload-cache for repeat visits.
This commit is contained in:
2026-08-22 16:06:17 +02:00
parent 0a63835689
commit a5e5b6f34a
6 changed files with 270 additions and 39 deletions
@@ -1,5 +1,5 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1fcf242..f9338b2 100644
index 1fcf242..bc8f7ff 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -50,6 +50,7 @@ set(_vpx_valid_combos
@@ -10,7 +10,7 @@ index 1fcf242..f9338b2 100644
DX9-windows)
if(NOT "${RENDERER}-${PLATFORM}" IN_LIST _vpx_valid_combos)
string(REPLACE ";" "\n " _vpx_available "${_vpx_valid_combos}")
@@ -784,6 +785,123 @@ elseif(PLATFORM STREQUAL "linux")
@@ -784,6 +785,124 @@ elseif(PLATFORM STREQUAL "linux")
endif()
endif()
@@ -41,6 +41,7 @@ index 1fcf242..f9338b2 100644
+
+ add_executable(vpinball
+ ${VPX_STANDALONE_SOURCES}
+ ${CMAKE_SOURCE_DIR}/src/core/EmscriptenBridge.cpp
+ )
+
+ target_include_directories(vpinball PUBLIC
@@ -134,7 +135,7 @@ index 1fcf242..f9338b2 100644
# iOS and Android libvpinball build
elseif(PLATFORM STREQUAL "ios" OR PLATFORM STREQUAL "ios-simulator" OR PLATFORM STREQUAL "android")
@@ -957,4 +1075,9 @@ elseif(PLATFORM STREQUAL "ios" OR PLATFORM STREQUAL "ios-simulator" OR PLATFORM
@@ -957,4 +1076,9 @@ elseif(PLATFORM STREQUAL "ios" OR PLATFORM STREQUAL "ios-simulator" OR PLATFORM
endif()