Add real PinMAME (VPinMAME.Controller) integration for ROM-based tables
Statically links the real PinMAME emulation core (libpinmame) instead of leaving VPinMAME.Controller creation to fail, which was crashing table scripts on ROM-based tables before they could spawn a ball. PinMAME's own run_game()->cpu_run() loop is split into a one-shot init, a per-frame step, and a one-shot teardown (patches/pinmame/0004) so it runs cooperatively on the same frame callback as vpinball's own loop instead of on a real std::thread, which hard-aborts under Emscripten's single-threaded runtime - three smaller wasm32 portability fixes to libpinmame itself round out the patch set (0001-0003). Adds pinball.loadRom() to supply a ROM zip, written to the table-relative pinmame/roms/ path vpinball's own plugin already checks. Confirmed against a real community ROM-based table: Controller creation and game identification succeed, and a missing ROM now fails cleanly instead of crashing the page - actual ROM-driven gameplay is still unconfirmed since no ROM was available (or sought out) to test with. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SoSarxLgY33Kax5UNXcafZ
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@@ -20,6 +20,17 @@ SDL_IMAGE_SHA=bec9134a26c7d0f31b36d6083c25296e04cabff5
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SDL_TTF_SHA=a1ce3670aec736ecbf0936c43f2f0cc53aa61e5b
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FREEIMAGE_SHA=b1613452a0c3849d43ac877b154cf51ff9e078d3
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# PinMAME (the real ROM/hardware emulation core VPinMAME.Controller wraps on
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# every other platform). Mirrors vpinball's own platforms/config.sh pin
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# exactly (like LIBWINEVBS_SHA/SDL_SHA above) - vpinball's plugins/pinmame/
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# glue code is written against this specific libpinmame API surface (e.g.
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# PinmameSetMsgAPI), so a newer/older pinmame commit than this one won't
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# necessarily still match it. Validated end-to-end for wasm32 by this
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# project's own pinmame-wasm spike (compiles + runs the full driver database
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# under Emscripten - see patches/pinmame/ for the 3 portability fixes that
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# spike needed; re-verified against this exact pinned commit).
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PINMAME_SHA=23321ec7de6dfd563a1c64153bc75f26e5059b9f
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# Emscripten SDK version already validated by both spikes
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# (spikes/libwinevbs-wasm and spikes/sdl3-gles3-wasm).
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EMSDK_VERSION=6.0.8
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