Add real PinMAME (VPinMAME.Controller) integration for ROM-based tables

Statically links the real PinMAME emulation core (libpinmame) instead of
leaving VPinMAME.Controller creation to fail, which was crashing table
scripts on ROM-based tables before they could spawn a ball. PinMAME's own
run_game()->cpu_run() loop is split into a one-shot init, a per-frame step,
and a one-shot teardown (patches/pinmame/0004) so it runs cooperatively on
the same frame callback as vpinball's own loop instead of on a real
std::thread, which hard-aborts under Emscripten's single-threaded runtime -
three smaller wasm32 portability fixes to libpinmame itself round out the
patch set (0001-0003). Adds pinball.loadRom() to supply a ROM zip, written
to the table-relative pinmame/roms/ path vpinball's own plugin already
checks. Confirmed against a real community ROM-based table: Controller
creation and game identification succeed, and a missing ROM now fails
cleanly instead of crashing the page - actual ROM-driven gameplay is still
unconfirmed since no ROM was available (or sought out) to test with.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SoSarxLgY33Kax5UNXcafZ
This commit is contained in:
2026-08-23 12:09:35 +02:00
co-authored by Claude Sonnet 5
parent d91ef0c96d
commit 9479cea280
13 changed files with 756 additions and 8 deletions
@@ -0,0 +1,39 @@
diff --git a/src/cpuexec.c b/src/cpuexec.c
index ca7401f..07db6a1 100644
--- a/src/cpuexec.c
+++ b/src/cpuexec.c
@@ -943,6 +943,34 @@ void time_fence_exit()
}
}
+#elif defined(__EMSCRIPTEN__)
+
+// No cross-thread wait primitive is used here: this build is single-threaded
+// (see vpinball-wasm's README on why pthreads/SharedArrayBuffer are out of
+// scope), and time_fence is purely an *optional* external-clock-sync feature
+// (mirrored by Controller.TimeFence in controller.vbs) - reporting it as
+// unsupported just means the emulator paces itself on its own internal
+// timing instead of syncing to the host's clock, which is what every other
+// platform this library runs on outside of this fence do anyway.
+int time_fence_is_supported()
+{
+ return 0;
+}
+
+void time_fence_post()
+{
+}
+
+int time_fence_wait(double secs)
+{
+ (void)secs;
+ return 0;
+}
+
+void time_fence_exit()
+{
+}
+
#else
#include <semaphore.h>