Scaffold vpinball-wasm: Emscripten port of Visual Pinball
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Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
This commit is contained in:
2026-08-22 14:30:14 +02:00
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{
"compilerOptions": {
"target": "ES2020",
"module": "ES2020",
"moduleResolution": "bundler",
"declaration": true,
"outDir": "../dist",
"rootDir": "src",
"strict": true,
"skipLibCheck": true
},
"include": ["src/**/*.ts"]
}