Scaffold vpinball-wasm: Emscripten port of Visual Pinball
CI / Build wasm engine (push) Failing after 3m30s
CI / Publish to npm registry (push) Skipped

Build scripts, CMake/source patches, npm packaging, and a Gitea CI
workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 +
libwinevbs for real VBScript) to WebAssembly.

The patches are validated end-to-end: the patched engine boots in a
real browser, loads a real .vpx table, compiles its real GLSL shaders,
computes environment map radiance, initializes physics, and starts the
VBScript engine, before hanging on the one deliberately-deferred piece
of work (game loop rewrite around emscripten_set_main_loop), documented
in the README's roadmap.
This commit is contained in:
2026-08-22 14:30:14 +02:00
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name: CI
on:
push:
pull_request:
jobs:
build:
name: Build wasm engine
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
- name: Install bison
run: |
sudo apt-get update
sudo apt-get install -y bison
- name: Cache emsdk
uses: https://github.com/actions/cache@v4
with:
path: emsdk
key: emsdk-${{ hashFiles('scripts/versions.sh') }}
- name: Cache wasm32 dependency builds
uses: https://github.com/actions/cache@v4
with:
path: build/deps-wasm32
key: deps-wasm32-${{ hashFiles('scripts/versions.sh', 'patches/**') }}
- name: Cache libwinevbs build
uses: https://github.com/actions/cache@v4
with:
path: vendor/libwinevbs/build
key: libwinevbs-wasm32-${{ hashFiles('scripts/versions.sh', 'patches/libwinevbs/**') }}
- name: Setup (fetch + patch vendor sources)
run: ./scripts/setup.sh
- name: Build wasm32 dependencies
run: |
source emsdk/emsdk_env.sh
./scripts/build-deps.sh
- name: Build vpinball
run: |
source emsdk/emsdk_env.sh
./scripts/build.sh
- name: Verify build output
run: |
test -f dist/vpinball.wasm
test -f dist/vpinball.js
echo "Build artifacts present:"
ls -la dist/
- name: Build npm wrapper
run: |
npm install --no-save typescript
npx tsc -p package/tsconfig.json
- uses: https://github.com/actions/upload-artifact@v4
with:
name: vpinball-wasm-dist
path: dist/
publish:
name: Publish to npm registry
if: startsWith(github.ref, 'refs/tags/')
needs: build
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
- name: Install bison
run: |
sudo apt-get update
sudo apt-get install -y bison
- name: Cache emsdk
uses: https://github.com/actions/cache@v4
with:
path: emsdk
key: emsdk-${{ hashFiles('scripts/versions.sh') }}
- name: Cache wasm32 dependency builds
uses: https://github.com/actions/cache@v4
with:
path: build/deps-wasm32
key: deps-wasm32-${{ hashFiles('scripts/versions.sh', 'patches/**') }}
- name: Cache libwinevbs build
uses: https://github.com/actions/cache@v4
with:
path: vendor/libwinevbs/build
key: libwinevbs-wasm32-${{ hashFiles('scripts/versions.sh', 'patches/libwinevbs/**') }}
- name: Setup (fetch + patch vendor sources)
run: ./scripts/setup.sh
- name: Build wasm32 dependencies
run: |
source emsdk/emsdk_env.sh
./scripts/build-deps.sh
- name: Build vpinball
run: |
source emsdk/emsdk_env.sh
./scripts/build.sh
- name: Build npm wrapper
run: |
npm install --no-save typescript
npx tsc -p package/tsconfig.json
- name: Set package version from the tag
run: npm pkg set version="${GITHUB_REF_NAME#v}"
# Scoped to this one registry host+path (via publishConfig.registry in
# package.json) rather than actions/setup-node's registry-url, which
# would set it as the *default* registry for every install.
- name: Configure registry auth for publish
run: npm config set "//dev.pivoine.art/api/packages/valknar/npm/:_authToken" "$PACKAGE_TOKEN"
env:
PACKAGE_TOKEN: ${{ secrets.PACKAGE_TOKEN }}
- name: Publish to Gitea npm registry
run: npm publish