feat: implement Phase 3 - Batch Operations
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Features added:
- Multi-select functionality for processes with checkboxes
- Floating BatchActions toolbar appears when processes are selected
- Batch operations: Start Selected, Stop Selected, Restart Selected
- Select All / Deselect All button in processes page
- Visual feedback with ring indicator on selected cards
- Click card to toggle selection, buttons prevent card selection
Implementation details:
- Created batch API routes: /api/supervisor/processes/{start-all,stop-all,restart-all}
- Added React Query hooks: useStartAllProcesses, useStopAllProcesses, useRestartAllProcesses
- Created BatchActions component with floating toolbar
- Enhanced ProcessCard with optional selection mode (isSelected, onSelectionChange props)
- Updated processes page with selection state management
- Checkbox prevents event bubbling to avoid conflicts with action buttons
UX improvements:
- Selected cards show primary ring with offset
- BatchActions toolbar slides up from bottom
- Selection count displayed in toolbar
- Clear selection with X button or after batch action completes
Phase 3 complete (4-6 hours estimated)
This commit is contained in:
110
components/process/BatchActions.tsx
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110
components/process/BatchActions.tsx
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'use client';
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import { ProcessInfo } from '@/lib/supervisor/types';
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import { useStartProcess, useStopProcess, useRestartProcess } from '@/lib/hooks/useSupervisor';
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import { Button } from '@/components/ui/button';
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import { Card } from '@/components/ui/card';
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import { Play, Square, RotateCw, X } from 'lucide-react';
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import { cn } from '@/lib/utils/cn';
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interface BatchActionsProps {
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selectedProcesses: Set<string>;
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processes: ProcessInfo[];
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onClearSelection: () => void;
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}
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export function BatchActions({ selectedProcesses, processes, onClearSelection }: BatchActionsProps) {
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const startMutation = useStartProcess();
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const stopMutation = useStopProcess();
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const restartMutation = useRestartProcess();
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const isLoading = startMutation.isPending || stopMutation.isPending || restartMutation.isPending;
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const selectedCount = selectedProcesses.size;
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if (selectedCount === 0) return null;
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const handleStartSelected = async () => {
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for (const processId of selectedProcesses) {
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startMutation.mutate({ name: processId });
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}
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onClearSelection();
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};
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const handleStopSelected = async () => {
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for (const processId of selectedProcesses) {
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stopMutation.mutate({ name: processId });
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}
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onClearSelection();
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};
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const handleRestartSelected = async () => {
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for (const processId of selectedProcesses) {
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restartMutation.mutate(processId);
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}
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onClearSelection();
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};
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return (
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<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 animate-slide-up">
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<Card className="shadow-2xl border-2">
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<div className="flex items-center gap-4 px-6 py-4">
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<div className="flex items-center gap-2">
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<div className="h-8 w-8 rounded-full bg-primary/10 flex items-center justify-center">
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<span className="text-sm font-bold text-primary">{selectedCount}</span>
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</div>
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<span className="text-sm font-medium">
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{selectedCount} {selectedCount === 1 ? 'process' : 'processes'} selected
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</span>
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</div>
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<div className="h-6 w-px bg-border" />
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<div className="flex gap-2">
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<Button
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variant="success"
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size="sm"
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onClick={handleStartSelected}
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disabled={isLoading}
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className="gap-2"
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>
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<Play className="h-4 w-4" />
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Start Selected
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</Button>
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<Button
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variant="destructive"
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size="sm"
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onClick={handleStopSelected}
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disabled={isLoading}
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className="gap-2"
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>
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<Square className="h-4 w-4" />
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Stop Selected
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</Button>
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<Button
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variant="outline"
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size="sm"
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onClick={handleRestartSelected}
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disabled={isLoading}
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className="gap-2"
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>
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<RotateCw className={cn('h-4 w-4', isLoading && 'animate-spin')} />
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Restart Selected
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</Button>
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</div>
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<div className="h-6 w-px bg-border" />
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<Button
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variant="ghost"
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size="icon"
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onClick={onClearSelection}
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className="h-8 w-8"
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>
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<X className="h-4 w-4" />
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</Button>
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</div>
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</Card>
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</div>
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);
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}
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