Recordings were just a thin named pointer over an already-captured session's events, so the whole separate feature (recordings table, API routes, pages, UI) is gone: any completed session can now be named and replayed directly. Replaying no longer creates a session or duplicates events of its own - it just bumps the source session's playCount/lastPlayedAt. Also renames play_sessions/playSession(s) to sessions/session(s) throughout the schema, queries, API routes, and UI for consistency, and updates the README to match the new flow. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
20 lines
742 B
TypeScript
20 lines
742 B
TypeScript
import type { Metadata } from "next";
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import { ReplayPlayerLoader } from "@/components/sessions/ReplayPlayerLoader";
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import { getSessionName } from "@/lib/db/queries/sessions";
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export async function generateMetadata({ params }: { params: Promise<{ id: string }> }): Promise<Metadata> {
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const { id } = await params;
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const name = await getSessionName(Number(id));
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return { title: name ? `Replay ${name}` : "Replay" };
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}
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export default async function ReplayPage({ params }: { params: Promise<{ id: string }> }) {
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const { id } = await params;
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return (
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<div className="flex flex-col gap-6">
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<h1 className="font-heading text-2xl font-semibold">Replay</h1>
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<ReplayPlayerLoader sessionId={Number(id)} />
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</div>
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);
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}
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