Files
sexy/packages/backend/src/queues/workers/gamification.ts
Sebastian Krüger 79932157bf
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fix: revoke points when a comment is deleted
- revokePoints now accepts optional recordingId; when absent it deletes
  one matching row (for actions like COMMENT_CREATE that have no recording)
- deleteComment queues revokePoints + checkAchievements so leaderboard
  and social achievements stay in sync

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 11:16:18 +01:00

53 lines
1.8 KiB
TypeScript

import { Worker } from "bullmq";
import { redisConnectionOpts } from "../connection.js";
import { awardPoints, revokePoints, checkAchievements } from "../../lib/gamification.js";
import { db } from "../../db/connection.js";
import { logger } from "../../lib/logger.js";
import type { POINT_VALUES } from "../../lib/gamification.js";
const log = logger.child({ component: "gamification-worker" });
export type GamificationJobData =
| { job: "awardPoints"; userId: string; action: keyof typeof POINT_VALUES; recordingId?: string }
| { job: "revokePoints"; userId: string; action: keyof typeof POINT_VALUES; recordingId?: string }
| { job: "checkAchievements"; userId: string; category?: string };
export function startGamificationWorker(): Worker {
const worker = new Worker(
"gamification",
async (bullJob) => {
const data = bullJob.data as GamificationJobData;
log.info(
{ jobId: bullJob.id, job: data.job, userId: data.userId },
"Processing gamification job",
);
switch (data.job) {
case "awardPoints":
await awardPoints(db, data.userId, data.action, data.recordingId);
break;
case "revokePoints":
await revokePoints(db, data.userId, data.action, data.recordingId);
break;
case "checkAchievements":
await checkAchievements(db, data.userId, data.category);
break;
default:
throw new Error(`Unknown gamification job: ${(data as GamificationJobData).job}`);
}
log.info({ jobId: bullJob.id, job: data.job }, "Gamification job completed");
},
{ connection: redisConnectionOpts },
);
worker.on("failed", (bullJob, err) => {
log.error(
{ jobId: bullJob?.id, job: (bullJob?.data as GamificationJobData)?.job, err: err.message },
"Gamification job failed",
);
});
return worker;
}