Files
sexy/components/sessions/SessionsTable.tsx
T
valknarandClaude Sonnet 5 401b9b5033
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Remove recordings feature, replay sessions directly, bump to 0.6.0
Recordings were just a thin named pointer over an already-captured
session's events, so the whole separate feature (recordings table, API
routes, pages, UI) is gone: any completed session can now be named and
replayed directly. Replaying no longer creates a session or duplicates
events of its own - it just bumps the source session's playCount/lastPlayedAt.

Also renames play_sessions/playSession(s) to sessions/session(s) throughout
the schema, queries, API routes, and UI for consistency, and updates the
README to match the new flow.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 21:38:51 +02:00

134 lines
4.4 KiB
TypeScript

"use client";
import { useState } from "react";
import Link from "next/link";
import { useRouter } from "next/navigation";
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@/components/ui/table";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Play, Trash2 } from "lucide-react";
import { toast } from "sonner";
export interface SessionRow {
id: number;
name: string | null;
status: "active" | "completed" | "aborted";
startedAt: number;
durationMs: number | null;
}
const STATUS_VARIANT = {
active: "default",
completed: "secondary",
aborted: "destructive",
} as const;
function formatDuration(ms: number | null): string {
if (ms === null) return "-";
const totalSeconds = Math.round(ms / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `${minutes}:${seconds.toString().padStart(2, "0")}`;
}
export function SessionsTable({ sessions }: { sessions: SessionRow[] }) {
const router = useRouter();
const [pendingDelete, setPendingDelete] = useState<SessionRow | null>(null);
const [deleting, setDeleting] = useState(false);
async function handleDelete() {
if (!pendingDelete) return;
setDeleting(true);
const res = await fetch(`/api/sessions/${pendingDelete.id}`, { method: "DELETE" });
setDeleting(false);
if (res.ok) {
toast.success("Session deleted");
setPendingDelete(null);
router.refresh();
} else {
toast.error("Could not delete session");
}
}
if (sessions.length === 0) {
return <p className="text-sm text-muted-foreground">No sessions yet.</p>;
}
return (
<>
<Table>
<TableHeader>
<TableRow>
<TableHead>Session</TableHead>
<TableHead>Status</TableHead>
<TableHead>Started</TableHead>
<TableHead>Duration</TableHead>
<TableHead className="text-right">Actions</TableHead>
</TableRow>
</TableHeader>
<TableBody>
{sessions.map((s) => (
<TableRow key={s.id}>
<TableCell className="font-medium">
<Link href={`/sessions/${s.id}`} className="hover:underline">
{s.name ?? `Session #${s.id}`}
</Link>
</TableCell>
<TableCell>
<Badge variant={STATUS_VARIANT[s.status]}>{s.status}</Badge>
</TableCell>
<TableCell className="bp-readout text-muted-foreground">
{new Date(s.startedAt).toLocaleString()}
</TableCell>
<TableCell className="bp-readout">{formatDuration(s.durationMs)}</TableCell>
<TableCell className="flex justify-end gap-1">
{s.status === "completed" && s.durationMs !== null && (
<Button asChild variant="ghost" size="icon-sm">
<Link href={`/sessions/${s.id}/replay`} aria-label="Replay">
<Play className="size-3.5" />
</Link>
</Button>
)}
<Button variant="ghost" size="icon-sm" onClick={() => setPendingDelete(s)} aria-label="Delete">
<Trash2 className="size-3.5" />
</Button>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
<Dialog open={pendingDelete !== null} onOpenChange={(open) => !open && setPendingDelete(null)}>
<DialogContent>
<DialogHeader>
<DialogTitle>Delete session?</DialogTitle>
<DialogDescription>
This permanently deletes{" "}
<span className="font-medium text-foreground">
{pendingDelete?.name ?? `Session #${pendingDelete?.id}`}
</span>{" "}
and all of its recorded events. This can&apos;t be undone.
</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button variant="ghost" onClick={() => setPendingDelete(null)}>
Cancel
</Button>
<Button variant="destructive" onClick={() => void handleDelete()} disabled={deleting}>
{deleting ? "Deleting..." : "Delete"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</>
);
}