fix: make gamification calls non-blocking so errors don't fail core mutations
awardPoints/checkAchievements were awaited inline, so any gamification error (DB constraint, missing table, etc.) would propagate as INTERNAL_SERVER_ERROR on comment creation, recording plays, etc. Now they run fire-and-forget with error logging, so the core action always succeeds. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -59,9 +59,10 @@ builder.mutationField("createCommentForVideo", (t) =>
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})
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.returning();
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// Gamification
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await awardPoints(ctx.db, ctx.currentUser.id, "COMMENT_CREATE");
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await checkAchievements(ctx.db, ctx.currentUser.id, "social");
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// Gamification (non-blocking)
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awardPoints(ctx.db, ctx.currentUser.id, "COMMENT_CREATE")
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "social"))
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.catch((e) => console.error("Gamification error on comment:", e));
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const user = await ctx.db
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.select({
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@@ -122,10 +122,11 @@ builder.mutationField("createRecording", (t) =>
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const recording = newRecording[0];
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// Gamification: award points if published
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// Gamification (non-blocking)
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if (recording.status === "published") {
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await awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_CREATE", recording.id);
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await checkAchievements(ctx.db, ctx.currentUser.id, "recordings");
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awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_CREATE", recording.id)
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "recordings"))
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.catch((e) => console.error("Gamification error on recording create:", e));
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}
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return recording;
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@@ -179,14 +180,15 @@ builder.mutationField("updateRecording", (t) =>
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const recording = updated[0];
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// Gamification: if newly published
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// Gamification (non-blocking)
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if (args.status === "published" && existing[0].status !== "published") {
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await awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_CREATE", recording.id);
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await checkAchievements(ctx.db, ctx.currentUser.id, "recordings");
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}
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if (args.status === "published" && recording.featured && !existing[0].featured) {
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await awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_FEATURED", recording.id);
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await checkAchievements(ctx.db, ctx.currentUser.id, "recordings");
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awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_CREATE", recording.id)
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "recordings"))
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.catch((e) => console.error("Gamification error on recording publish:", e));
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} else if (args.status === "published" && recording.featured && !existing[0].featured) {
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awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_FEATURED", recording.id)
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "recordings"))
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.catch((e) => console.error("Gamification error on recording feature:", e));
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}
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return recording;
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@@ -288,10 +290,11 @@ builder.mutationField("recordRecordingPlay", (t) =>
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})
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.returning({ id: recording_plays.id });
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// Gamification
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// Gamification (non-blocking)
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if (ctx.currentUser && recording[0].user_id !== ctx.currentUser.id) {
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await awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_PLAY", args.recordingId);
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await checkAchievements(ctx.db, ctx.currentUser.id, "playback");
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awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_PLAY", args.recordingId)
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "playback"))
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.catch((e) => console.error("Gamification error on recording play:", e));
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}
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return { success: true, play_id: play[0].id };
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@@ -326,14 +329,11 @@ builder.mutationField("updateRecordingPlay", (t) =>
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})
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.where(eq(recording_plays.id, args.playId));
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// Gamification (non-blocking)
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if (args.completed && !wasCompleted && ctx.currentUser) {
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await awardPoints(
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ctx.db,
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ctx.currentUser.id,
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"RECORDING_COMPLETE",
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existing[0].recording_id,
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);
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await checkAchievements(ctx.db, ctx.currentUser.id, "playback");
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awardPoints(ctx.db, ctx.currentUser.id, "RECORDING_COMPLETE", existing[0].recording_id)
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.then(() => checkAchievements(ctx.db, ctx.currentUser!.id, "playback"))
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.catch((e) => console.error("Gamification error on recording complete:", e));
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}
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return true;
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