Remove recordings feature, replay sessions directly, bump to 0.6.0
CI / Build and push image (push) Successful in 1m41s
CI / Static checks (push) Successful in 2m12s

Recordings were just a thin named pointer over an already-captured
session's events, so the whole separate feature (recordings table, API
routes, pages, UI) is gone: any completed session can now be named and
replayed directly. Replaying no longer creates a session or duplicates
events of its own - it just bumps the source session's playCount/lastPlayedAt.

Also renames play_sessions/playSession(s) to sessions/session(s) throughout
the schema, queries, API routes, and UI for consistency, and updates the
README to match the new flow.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-27 21:38:51 +02:00
co-authored by Claude Sonnet 5
parent 2a3c4ff1f2
commit 401b9b5033
46 changed files with 1710 additions and 1018 deletions
+17
View File
@@ -4,6 +4,8 @@
* rows) never has to import the client library directly.
*/
import type { DeviceCapabilities } from "@/lib/db/schema";
export type NormalizedOutputType = "vibrate" | "rotate" | "linear";
export type CommandType = NormalizedOutputType | "stop";
@@ -32,3 +34,18 @@ export interface CommandEvent {
value: number;
durationMs?: number;
}
/**
* A device that took part in a session, as needed to remap it onto a
* currently-connected device for replay. Computed live from that session's
* session_devices/devices rows - not a frozen snapshot.
*/
export interface ReplayDeviceSlot {
slotLabel: string;
recordedBleName: string;
deviceClass: string | null;
capabilities: DeviceCapabilities | null;
/** The session_devices.id this slot was captured from - lets the replay UI
* map a chosen live device back to this slot's session_events. */
sourceSessionDeviceId: number;
}