Remove recordings feature, replay sessions directly, bump to 0.6.0
Recordings were just a thin named pointer over an already-captured session's events, so the whole separate feature (recordings table, API routes, pages, UI) is gone: any completed session can now be named and replayed directly. Replaying no longer creates a session or duplicates events of its own - it just bumps the source session's playCount/lastPlayedAt. Also renames play_sessions/playSession(s) to sessions/session(s) throughout the schema, queries, API routes, and UI for consistency, and updates the README to match the new flow. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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+11
-19
@@ -1,9 +1,8 @@
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import { getDevice } from "./client";
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import { buildOutputCommand, findFeature, type ButtplugRuntime } from "./commands";
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import { eventBuffer } from "./event-buffer";
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import type { ActuatorInfo, CommandEvent } from "./types";
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export interface RecordingEventRow {
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export interface SessionEventRow {
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tsMs: number;
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commandType: CommandEvent["commandType"];
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featureIndex: number;
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@@ -13,13 +12,14 @@ export interface RecordingEventRow {
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}
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export interface PlayerOptions {
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events: RecordingEventRow[];
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/** The recording's actual duration (recordings.durationMs from the DB) - this is the source
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* of truth for playback length, NOT the last event's timestamp: a recording can run for a
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* while after its last command (e.g. the user stopped the toy but let the session continue),
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* so deriving duration from events would end playback early and misreport it as "finished". */
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events: SessionEventRow[];
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/** The source session's actual duration (sessions.duration_ms from the DB) - this is
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* the source of truth for playback length, NOT the last event's timestamp: a session can run
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* for a while after its last command (e.g. the user stopped the toy but let the session
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* continue), so deriving duration from events would end playback early and misreport it as
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* "finished". */
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durationMs: number;
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/** Recording's session_device_id -> currently-connected device index, from the remap step. */
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/** Source session's session_device_id -> currently-connected device index, from the remap step. */
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sessionDeviceIdToDeviceIndex: Map<number, number>;
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actuatorsByDeviceIndex: Map<number, ActuatorInfo[]>;
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runtime: ButtplugRuntime;
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@@ -30,11 +30,11 @@ export interface PlayerOptions {
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}
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/**
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* Replays a recording's events against the currently-connected devices,
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* Replays a session's events against the currently-connected devices,
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* using performance.now()-relative scheduling (not wall-clock Date.now())
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* so long sessions don't accumulate drift from setTimeout jitter.
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*/
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export class RecordingPlayer {
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export class SessionPlayer {
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private readonly durationMs: number;
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private startedAtPerf = 0;
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private pausedAtMs = 0;
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@@ -110,7 +110,7 @@ export class RecordingPlayer {
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}, 200);
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}
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private async dispatch(event: RecordingEventRow): Promise<void> {
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private async dispatch(event: SessionEventRow): Promise<void> {
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const deviceIndex = this.options.sessionDeviceIdToDeviceIndex.get(event.sessionDeviceId);
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if (deviceIndex === undefined) return;
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@@ -130,14 +130,6 @@ export class RecordingPlayer {
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const cmd = buildOutputCommand(this.options.runtime, actuator, event.value, event.durationMs ?? undefined);
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await feature.runOutput(cmd);
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}
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eventBuffer.record({
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deviceIndex,
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commandType: event.commandType,
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featureIndex: event.featureIndex,
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value: event.value,
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durationMs: event.durationMs ?? undefined,
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});
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} catch (err) {
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this.options.onError?.(err instanceof Error ? err.message : String(err));
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}
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