Remove recordings feature, replay sessions directly, bump to 0.6.0
Recordings were just a thin named pointer over an already-captured session's events, so the whole separate feature (recordings table, API routes, pages, UI) is gone: any completed session can now be named and replayed directly. Replaying no longer creates a session or duplicates events of its own - it just bumps the source session's playCount/lastPlayedAt. Also renames play_sessions/playSession(s) to sessions/session(s) throughout the schema, queries, API routes, and UI for consistency, and updates the README to match the new flow. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
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"use client";
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import { useEffect, useMemo, useState } from "react";
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import { toast } from "sonner";
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
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import { Button } from "@/components/ui/button";
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import { Slider } from "@/components/ui/slider";
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import { DeviceScanPanel } from "@/components/control/DeviceScanPanel";
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import { DeviceRemapDialog } from "./DeviceRemapDialog";
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import { disconnectAll, getButtplugClientHandle, getDevice, startScanning, stopScanning } from "@/lib/buttplug/client";
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import { SessionPlayer, type SessionEventRow } from "@/lib/buttplug/player";
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import { useButtplugStore } from "@/lib/buttplug/store";
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import type { ActuatorInfo, ReplayDeviceSlot } from "@/lib/buttplug/types";
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import { Pause, Play } from "lucide-react";
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interface ReplayDataResponse {
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session: {
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id: number;
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name: string | null;
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durationMs: number;
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};
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deviceSlots: ReplayDeviceSlot[];
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events: SessionEventRow[];
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}
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function formatTime(ms: number): string {
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const totalSeconds = Math.floor(ms / 1000);
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return `${Math.floor(totalSeconds / 60)}:${(totalSeconds % 60).toString().padStart(2, "0")}`;
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}
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export function ReplayPlayer({ sessionId }: { sessionId: number }) {
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const scanning = useButtplugStore((s) => s.scanning);
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const devices = useButtplugStore((s) => s.devices);
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const setActuatorValue = useButtplugStore((s) => s.setActuatorValue);
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const removeDevice = useButtplugStore((s) => s.removeDevice);
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const connectedDevices = useMemo(() => Object.values(devices), [devices]);
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const [data, setData] = useState<ReplayDataResponse | null>(null);
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const [showRemap, setShowRemap] = useState(false);
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const [starting, setStarting] = useState(false);
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const [player, setPlayer] = useState<SessionPlayer | null>(null);
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const [playing, setPlaying] = useState(false);
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const [elapsedMs, setElapsedMs] = useState(0);
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const [replayTargets, setReplayTargets] = useState<{ slotLabel: string; deviceName: string }[]>([]);
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const [replayDeviceIndexes, setReplayDeviceIndexes] = useState<number[]>([]);
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useEffect(() => {
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fetch(`/api/sessions/${sessionId}/replay`)
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.then((r) => r.json())
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.then(setData)
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.catch(() => toast.error("Could not load session"));
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}, [sessionId]);
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useEffect(() => {
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return () => {
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void disconnectAll();
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};
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}, []);
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async function resetReplayDevices() {
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await Promise.all(
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replayDeviceIndexes.map(async (deviceIndex) => {
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const liveDevice = await getDevice(deviceIndex);
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await liveDevice?.stop().catch(() => {});
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devices[deviceIndex]?.actuators.forEach((a) => setActuatorValue(deviceIndex, a.featureIndex, 0));
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}),
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);
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}
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async function handleConfirmRemap(mapping: Map<number, number>) {
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if (!data) return;
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setShowRemap(false);
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setStarting(true);
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try {
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const orderedSlots = data.deviceSlots.filter((s) => mapping.has(s.sourceSessionDeviceId));
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const targets = orderedSlots.map((slot) => {
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const deviceIndex = mapping.get(slot.sourceSessionDeviceId)!;
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const device = connectedDevices.find((d) => d.index === deviceIndex)!;
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return { slotLabel: slot.slotLabel, deviceName: device.displayName ?? device.name };
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});
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// Replaying creates no session or events of its own - it just plays this
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// session's already-recorded events back onto the mapped devices, and
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// marks it as replayed (playCount/lastPlayedAt).
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void fetch(`/api/sessions/${data.session.id}/replay`, { method: "POST" }).catch(() => {});
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// `mapping` is already keyed by the source session's session_device id
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// (see DeviceRemapDialog), exactly what SessionPlayer needs.
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const sessionDeviceIdToDeviceIndex = mapping;
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const actuatorsByDeviceIndex = new Map<number, ActuatorInfo[]>(
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connectedDevices.map((d) => [d.index, d.actuators]),
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);
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// Reset every actuator on every device that will take part in this replay before
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// the first scheduled event fires, so playback always starts from a known-zero
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// state rather than whatever intensity was left over from manual control.
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const deviceIndexes = new Set(sessionDeviceIdToDeviceIndex.values());
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await Promise.all(
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[...deviceIndexes].map(async (deviceIndex) => {
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const liveDevice = await getDevice(deviceIndex);
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await liveDevice?.stop().catch(() => {});
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actuatorsByDeviceIndex.get(deviceIndex)?.forEach((a) => setActuatorValue(deviceIndex, a.featureIndex, 0));
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}),
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);
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const { runtime } = await getButtplugClientHandle();
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const instance = new SessionPlayer({
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events: data.events,
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durationMs: data.session.durationMs,
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sessionDeviceIdToDeviceIndex,
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actuatorsByDeviceIndex,
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runtime,
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onProgress: (elapsed) => setElapsedMs(elapsed),
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onError: (message) => toast.error(`Replay command failed: ${message}`),
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onComplete: () => {
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setPlaying(false);
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toast.success("Replay finished");
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},
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});
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setReplayTargets(targets);
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setReplayDeviceIndexes([...deviceIndexes]);
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setPlayer(instance);
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instance.play();
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setPlaying(true);
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} catch {
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toast.error("Could not start replay");
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} finally {
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setStarting(false);
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}
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}
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if (!data) {
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return <p className="text-sm text-muted-foreground">Loading session...</p>;
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}
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return (
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<div className="flex flex-col gap-6">
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<Card className="bp-glass">
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<CardHeader>
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<CardTitle>{data.session.name ?? `Session #${data.session.id}`}</CardTitle>
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</CardHeader>
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<CardContent className="flex flex-col gap-4">
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{!player ? (
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<>
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<p className="text-sm text-muted-foreground">
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Connect the devices you want to replay onto, then match them to the session's
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original device slots.
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</p>
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<div className="flex items-center gap-3">
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<DeviceScanPanel scanning={scanning} onScan={() => void startScanning()} onStopScan={() => void stopScanning()} />
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<Button
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onClick={async () => {
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try {
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await getButtplugClientHandle();
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setShowRemap(true);
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} catch {
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toast.error("Could not connect to Buttplug client");
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}
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}}
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disabled={connectedDevices.length === 0 || starting}
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>
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{starting ? "Starting..." : "Match devices & replay"}
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</Button>
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</div>
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</>
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) : (
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<div className="flex flex-col gap-3">
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{replayTargets.length > 0 && (
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<div className="flex flex-wrap gap-2">
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{replayTargets.map((t) => (
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<span
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key={t.slotLabel}
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className="bp-readout rounded-md border border-border bg-card/60 px-2 py-1 text-xs text-muted-foreground"
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>
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{t.slotLabel} → {t.deviceName}
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</span>
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))}
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</div>
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)}
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<Slider
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value={[elapsedMs]}
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max={data.session.durationMs}
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onValueChange={([v]) => player.seek(v)}
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/>
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<div className="flex items-center justify-between">
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<span className="bp-readout text-xs text-muted-foreground">
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{formatTime(elapsedMs)} / {formatTime(data.session.durationMs)}
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</span>
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<div className="flex items-center gap-2">
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<Button
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size="icon"
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variant="outline"
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onClick={async () => {
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if (playing) {
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player.pause();
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setPlaying(false);
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} else {
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player.play();
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setPlaying(true);
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}
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// Toggling either way leaves the toy holding whatever intensity was
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// last sent - zero it out so pause always actually stops the device,
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// and resume always starts from a clean, known state.
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await resetReplayDevices();
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}}
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aria-label={playing ? "Pause" : "Play"}
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>
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{playing ? <Pause className="size-4" /> : <Play className="size-4" />}
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</Button>
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<Button
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size="sm"
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variant="ghost"
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onClick={async () => {
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player.stop();
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setPlaying(false);
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setElapsedMs(0);
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// Fully disconnect every device that took part in this replay,
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// not just stop the player - see handleDisconnectDevice in
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// ButtplugConsole for why "stop + remove from store" is the
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// closest equivalent Buttplug's protocol allows per-device.
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await Promise.all(
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replayDeviceIndexes.map(async (deviceIndex) => {
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const liveDevice = await getDevice(deviceIndex);
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await liveDevice?.stop().catch(() => {});
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removeDevice(deviceIndex);
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}),
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);
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setPlayer(null);
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setReplayTargets([]);
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setReplayDeviceIndexes([]);
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}}
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>
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Stop
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</Button>
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</div>
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</div>
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</div>
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)}
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</CardContent>
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</Card>
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<DeviceRemapDialog
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open={showRemap}
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deviceSlots={data.deviceSlots}
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connectedDevices={connectedDevices}
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onCancel={() => setShowRemap(false)}
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onConfirm={(mapping) => void handleConfirmRemap(mapping)}
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/>
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</div>
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);
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}
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