Initial implementation of Bluetooth toy control app
Next.js app with a browser-side buttplug/buttplug-wasm control layer (server never touches real-time device commands), SQLite storage via Drizzle, single-secret auth, recordings/replay with device remapping, a usage stats dashboard, Docker deployment, and Gitea CI. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01W8WkFF5ppURBAB918593Eb
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import type { CommandEvent } from "./types";
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const FLUSH_INTERVAL_MS = 4000;
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interface ApiEvent {
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sessionDeviceId: number;
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tsMs: number;
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commandType: CommandEvent["commandType"];
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featureIndex: number;
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value: number;
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durationMs?: number;
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}
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/**
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* Buffers every dispatched command (live or replay) and flushes it in
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* batches to the play-session's events endpoint, so a dragged slider never
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* fires one HTTP request per tick. Every command is always recorded here
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* regardless of whether the session is later saved as a named recording -
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* "recording" is a save decision made after the fact, not a separate
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* capture pipeline (see lib/db/queries/recordings.ts).
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*/
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class EventBuffer {
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private buffer: CommandEvent[] = [];
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private playSessionId: number | null = null;
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private sessionStartedAt = 0;
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private sessionDeviceIdByDeviceIndex = new Map<number, number>();
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private timer: ReturnType<typeof setInterval> | null = null;
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start(playSessionId: number, sessionStartedAt: number): void {
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this.playSessionId = playSessionId;
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this.sessionStartedAt = sessionStartedAt;
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this.sessionDeviceIdByDeviceIndex = new Map();
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this.buffer = [];
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if (this.timer) clearInterval(this.timer);
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this.timer = setInterval(() => void this.flush(), FLUSH_INTERVAL_MS);
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if (typeof window !== "undefined") {
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window.addEventListener("beforeunload", this.flushBeacon);
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document.addEventListener("visibilitychange", this.onVisibilityChange);
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}
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}
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registerSessionDevice(deviceIndex: number, sessionDeviceId: number): void {
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this.sessionDeviceIdByDeviceIndex.set(deviceIndex, sessionDeviceId);
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}
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record(event: Omit<CommandEvent, "tsMs"> & { tsMs?: number }): void {
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if (this.playSessionId === null) return;
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const tsMs = event.tsMs ?? Date.now() - this.sessionStartedAt;
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this.buffer.push({ ...event, tsMs });
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}
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async flush(): Promise<void> {
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if (this.buffer.length === 0 || this.playSessionId === null) return;
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const events = this.drain();
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try {
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await fetch(`/api/play-sessions/${this.playSessionId}/events`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ events }),
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keepalive: true,
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});
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} catch {
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// Best-effort telemetry - dropping a batch on network hiccup is
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// preferable to blocking or crashing live device control.
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}
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}
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stop(): void {
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void this.flush();
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if (this.timer) clearInterval(this.timer);
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this.timer = null;
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this.playSessionId = null;
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if (typeof window !== "undefined") {
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window.removeEventListener("beforeunload", this.flushBeacon);
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document.removeEventListener("visibilitychange", this.onVisibilityChange);
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}
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}
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private onVisibilityChange = (): void => {
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if (document.visibilityState === "hidden") this.flushBeacon();
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};
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private flushBeacon = (): void => {
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if (this.buffer.length === 0 || this.playSessionId === null || typeof navigator === "undefined") return;
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const events = this.drain();
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navigator.sendBeacon(
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`/api/play-sessions/${this.playSessionId}/events`,
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new Blob([JSON.stringify({ events })], { type: "application/json" }),
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);
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};
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private drain(): ApiEvent[] {
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const events = this.buffer;
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this.buffer = [];
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return events
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.map((e): ApiEvent | null => {
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const sessionDeviceId = this.sessionDeviceIdByDeviceIndex.get(e.deviceIndex);
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if (sessionDeviceId === undefined) return null;
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return {
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sessionDeviceId,
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tsMs: e.tsMs,
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commandType: e.commandType,
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featureIndex: e.featureIndex,
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value: e.value,
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durationMs: e.durationMs,
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};
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})
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.filter((e): e is ApiEvent => e !== null);
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}
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}
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export const eventBuffer = new EventBuffer();
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