196 lines
4.6 KiB
TypeScript
196 lines
4.6 KiB
TypeScript
/*!
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* Buttplug JS Source Code File - Visit https://buttplug.io for more info about
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* the project. Licensed under the BSD 3-Clause license. See LICENSE file in the
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* project root for full license information.
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*
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* @copyright Copyright (c) Nonpolynomial Labs LLC. All rights reserved.
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*/
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import { EventEmitter } from "eventemitter3";
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export enum ButtplugLogLevel {
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Off,
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Error,
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Warn,
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Info,
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Debug,
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Trace,
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}
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/**
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* Representation of log messages for the internal logging utility.
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*/
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export class LogMessage {
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/** Timestamp for the log message */
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private timestamp: string;
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/** Log Message */
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private logMessage: string;
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/** Log Level */
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private logLevel: ButtplugLogLevel;
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/**
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* @param logMessage Log message.
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* @param logLevel: Log severity level.
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*/
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public constructor(logMessage: string, logLevel: ButtplugLogLevel) {
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const a = new Date();
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const hour = a.getHours();
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const min = a.getMinutes();
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const sec = a.getSeconds();
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this.timestamp = `${hour}:${min}:${sec}`;
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this.logMessage = logMessage;
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this.logLevel = logLevel;
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}
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/**
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* Returns the log message.
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*/
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public get Message() {
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return this.logMessage;
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}
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/**
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* Returns the log message level.
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*/
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public get LogLevel() {
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return this.logLevel;
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}
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/**
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* Returns the log message timestamp.
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*/
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public get Timestamp() {
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return this.timestamp;
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}
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/**
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* Returns a formatted string with timestamp, level, and message.
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*/
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public get FormattedMessage() {
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return `${ButtplugLogLevel[this.logLevel]} : ${this.timestamp} : ${this.logMessage}`;
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}
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}
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/**
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* Simple, global logging utility for the Buttplug client and server. Keeps an
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* internal static reference to an instance of itself (singleton pattern,
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* basically), and allows message logging throughout the module.
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*/
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export class ButtplugLogger extends EventEmitter {
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/** Singleton instance for the logger */
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protected static sLogger: ButtplugLogger | undefined = undefined;
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/** Sets maximum log level to log to console */
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protected maximumConsoleLogLevel: ButtplugLogLevel = ButtplugLogLevel.Off;
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/** Sets maximum log level for all log messages */
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protected maximumEventLogLevel: ButtplugLogLevel = ButtplugLogLevel.Off;
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/**
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* Returns the stored static instance of the logger, creating one if it
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* doesn't currently exist.
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*/
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public static get Logger(): ButtplugLogger {
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if (ButtplugLogger.sLogger === undefined) {
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ButtplugLogger.sLogger = new ButtplugLogger();
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}
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return this.sLogger!;
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}
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/**
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* Constructor. Can only be called internally since we regulate ButtplugLogger
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* ownership.
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*/
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protected constructor() {
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super();
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}
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/**
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* Set the maximum log level to output to console.
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*/
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public get MaximumConsoleLogLevel() {
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return this.maximumConsoleLogLevel;
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}
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/**
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* Get the maximum log level to output to console.
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*/
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public set MaximumConsoleLogLevel(buttplugLogLevel: ButtplugLogLevel) {
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this.maximumConsoleLogLevel = buttplugLogLevel;
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}
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/**
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* Set the global maximum log level
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*/
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public get MaximumEventLogLevel() {
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return this.maximumEventLogLevel;
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}
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/**
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* Get the global maximum log level
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*/
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public set MaximumEventLogLevel(logLevel: ButtplugLogLevel) {
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this.maximumEventLogLevel = logLevel;
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}
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/**
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* Log new message at Error level.
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*/
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public Error(msg: string) {
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this.AddLogMessage(msg, ButtplugLogLevel.Error);
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}
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/**
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* Log new message at Warn level.
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*/
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public Warn(msg: string) {
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this.AddLogMessage(msg, ButtplugLogLevel.Warn);
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}
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/**
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* Log new message at Info level.
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*/
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public Info(msg: string) {
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this.AddLogMessage(msg, ButtplugLogLevel.Info);
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}
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/**
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* Log new message at Debug level.
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*/
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public Debug(msg: string) {
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this.AddLogMessage(msg, ButtplugLogLevel.Debug);
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}
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/**
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* Log new message at Trace level.
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*/
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public Trace(msg: string) {
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this.AddLogMessage(msg, ButtplugLogLevel.Trace);
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}
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/**
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* Checks to see if message should be logged, and if so, adds message to the
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* log buffer. May also print message and emit event.
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*/
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protected AddLogMessage(msg: string, level: ButtplugLogLevel) {
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// If nothing wants the log message we have, ignore it.
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if (
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level > this.maximumEventLogLevel &&
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level > this.maximumConsoleLogLevel
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) {
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return;
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}
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const logMsg = new LogMessage(msg, level);
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// Clients and console logging may have different needs. For instance, it
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// could be that the client requests trace level, while all we want in the
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// console is info level. This makes sure the client can't also spam the
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// console.
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if (level <= this.maximumConsoleLogLevel) {
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console.log(logMsg.FormattedMessage);
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}
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if (level <= this.maximumEventLogLevel) {
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this.emit("log", logMsg);
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}
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}
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}
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