feat: add gamification hooks, leaderboard UI, and translations

- Added Directus hooks for automatic point awards:
  - Recording creation/publishing (50 points)
  - Recording featured status (100 points bonus)
  - Comments on recordings (5 points)
- Created /leaderboard route with full UI
  - Server-side data loading with authentication guard
  - Responsive design with medal emojis for top 3
  - User stats display (recordings, plays, achievements)
  - Pagination support
  - "How It Works" info section
- Added comprehensive gamification translations
- Time-weighted scoring displayed for rankings
- Automatic achievement checking on point awards

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Valknar XXX
2025-10-28 13:29:34 +01:00
parent 8f09244188
commit 064894b8bb
4 changed files with 332 additions and 1 deletions

View File

@@ -3,6 +3,7 @@ global.require = createRequire(import.meta.url);
import { defineHook } from "@directus/extensions-sdk"; import { defineHook } from "@directus/extensions-sdk";
import slugify from "@sindresorhus/slugify"; import slugify from "@sindresorhus/slugify";
import ffmpeg from "fluent-ffmpeg"; import ffmpeg from "fluent-ffmpeg";
import { awardPoints, checkAchievements } from "../endpoint/gamification.js";
async function processVideo( async function processVideo(
meta, meta,
@@ -32,7 +33,7 @@ async function processVideo(
} }
} }
export default defineHook(async ({ filter, action }, { services, logger }) => { export default defineHook(async ({ filter, action }, { services, logger, database, getSchema }) => {
action("files.upload", async (meta, context) => { action("files.upload", async (meta, context) => {
await processVideo(meta, context, services, logger); await processVideo(meta, context, services, logger);
}); });
@@ -67,4 +68,78 @@ export default defineHook(async ({ filter, action }, { services, logger }) => {
return payload; return payload;
}, },
); );
// =========================================
// GAMIFICATION HOOKS
// =========================================
// Hook: Award points when recording is published
action("items.create", async (meta, { collection, accountability }) => {
if (collection === "sexy_recordings") {
const { payload, key } = meta;
// Award points if recording is published
if (payload.status === "published" && accountability?.user) {
try {
await awardPoints(database, accountability.user, "RECORDING_CREATE", key);
await checkAchievements(database, accountability.user, "recordings");
logger.info(`Awarded RECORDING_CREATE points to user ${accountability.user}`);
} catch (error) {
logger.error("Failed to award recording creation points:", error);
}
}
}
});
// Hook: Award points when recording status changes to published or featured
action("items.update", async (meta, { collection, accountability, schema }) => {
if (collection === "sexy_recordings") {
const { payload, keys } = meta;
try {
const { ItemsService } = services;
const recordingsService = new ItemsService("sexy_recordings", {
schema: await getSchema(),
});
for (const key of keys) {
const recording = await recordingsService.readOne(key);
// Award points if status changed from non-published to published
if (payload.status === "published" && recording.status !== "published" && recording.user_created) {
await awardPoints(database, recording.user_created, "RECORDING_CREATE", key);
await checkAchievements(database, recording.user_created, "recordings");
logger.info(`Awarded RECORDING_CREATE points to user ${recording.user_created}`);
}
// Award bonus points if recording becomes featured
if (payload.featured === true && !recording.featured && recording.user_created) {
await awardPoints(database, recording.user_created, "RECORDING_FEATURED", key);
await checkAchievements(database, recording.user_created, "recordings");
logger.info(`Awarded RECORDING_FEATURED points to user ${recording.user_created}`);
}
}
} catch (error) {
logger.error("Failed to award recording update points:", error);
}
}
});
// Hook: Award points when user creates a comment on a recording
action("comments.create", async (meta, { accountability }) => {
if (!accountability?.user) return;
try {
const { payload } = meta;
// Check if comment is on a recording
if (payload.collection === "sexy_recordings") {
await awardPoints(database, accountability.user, "COMMENT_CREATE");
await checkAchievements(database, accountability.user, "social");
logger.info(`Awarded COMMENT_CREATE points to user ${accountability.user}`);
}
} catch (error) {
logger.error("Failed to award comment points:", error);
}
});
}); });

View File

@@ -910,4 +910,25 @@ export default {
head: { head: {
title: "SexyArt | {title}", title: "SexyArt | {title}",
}, },
gamification: {
leaderboard: "Leaderboard",
leaderboard_description: "Compete with other creators and players for the top spot",
leaderboard_subtitle: "Top creators and players ranked by activity points",
top_players: "Top Players",
no_rankings_yet: "No rankings yet. Be the first to earn points!",
points: "Points",
recordings: "Recordings",
plays: "Plays",
achievements: "Achievements",
rank: "Rank",
stats: "Stats",
how_it_works: "How It Works",
how_it_works_description: "Points are awarded for creating recordings, playing others' recordings, and engaging with the community. Rankings use time-weighted scoring to keep things dynamic.",
earn_by_creating: "Create Recordings",
earn_by_creating_desc: "Earn 50 points per published recording",
earn_by_playing: "Play & Complete",
earn_by_playing_desc: "Earn 10 points per play, 5 for completion",
stay_active: "Stay Active",
stay_active_desc: "Recent activity counts more toward your rank",
},
}; };

View File

@@ -0,0 +1,43 @@
import { redirect } from "@sveltejs/kit";
import type { PageServerLoad } from "./$types";
export const load: PageServerLoad = async ({ fetch, url, locals }) => {
// Guard: Redirect to login if not authenticated
if (!locals.authStatus.authenticated) {
throw redirect(302, "/login");
}
try {
const limit = parseInt(url.searchParams.get("limit") || "100");
const offset = parseInt(url.searchParams.get("offset") || "0");
const response = await fetch(
`/api/sexy/gamification/leaderboard?limit=${limit}&offset=${offset}`,
);
if (!response.ok) {
throw new Error("Failed to fetch leaderboard");
}
const data = await response.json();
return {
leaderboard: data.data || [],
pagination: {
limit,
offset,
hasMore: data.data?.length === limit,
},
};
} catch (error) {
console.error("Leaderboard load error:", error);
return {
leaderboard: [],
pagination: {
limit: 100,
offset: 0,
hasMore: false,
},
};
}
};

View File

@@ -0,0 +1,192 @@
<script lang="ts">
import { _, locale } from "svelte-i18n";
import { Button } from "$lib/components/ui/button";
import { Card, CardContent, CardHeader, CardTitle } from "$lib/components/ui/card";
import { Avatar, AvatarImage, AvatarFallback } from "$lib/components/ui/avatar";
import { getAssetUrl } from "$lib/directus";
import Meta from "$lib/components/meta/meta.svelte";
import PeonyBackground from "$lib/components/background/peony-background.svelte";
const { data } = $props();
// Format points with comma separator
function formatPoints(points: number): string {
return Math.round(points).toLocaleString($locale || "en");
}
// Get medal emoji for top 3
function getMedalEmoji(rank: number): string {
switch (rank) {
case 1:
return "🥇";
case 2:
return "🥈";
case 3:
return "🥉";
default:
return "";
}
}
// Get user initials
function getUserInitials(name: string): string {
if (!name) return "?";
const parts = name.split(" ");
if (parts.length >= 2) {
return `${parts[0][0]}${parts[1][0]}`.toUpperCase();
}
return name.substring(0, 2).toUpperCase();
}
</script>
<Meta title={$_("gamification.leaderboard")} description={$_("gamification.leaderboard_description")} />
<div class="relative min-h-screen bg-gradient-to-br from-background via-primary/5 to-accent/5">
<PeonyBackground />
<div class="container mx-auto px-4 py-8 relative z-10">
<!-- Header -->
<div class="flex items-center justify-between mb-8">
<div>
<h1 class="text-4xl font-bold mb-2">{$_("gamification.leaderboard")}</h1>
<p class="text-muted-foreground">{$_("gamification.leaderboard_subtitle")}</p>
</div>
<Button variant="ghost" size="sm" href="/">
<span class="icon-[ri--arrow-left-line] w-4 h-4 mr-2"></span>
{$_("common.back")}
</Button>
</div>
<!-- Leaderboard Card -->
<Card class="bg-card/90 backdrop-blur-sm border-border/50">
<CardHeader>
<CardTitle class="flex items-center gap-2">
<span class="icon-[ri--trophy-line] w-5 h-5 text-primary"></span>
{$_("gamification.top_players")}
</CardTitle>
</CardHeader>
<CardContent>
{#if data.leaderboard.length === 0}
<div class="text-center py-12 text-muted-foreground">
<span class="icon-[ri--trophy-line] w-12 h-12 mx-auto mb-4 opacity-50"></span>
<p>{$_("gamification.no_rankings_yet")}</p>
</div>
{:else}
<div class="space-y-2">
{#each data.leaderboard as entry (entry.user_id)}
<a
href="/users/{entry.user_id}"
class="flex items-center gap-4 p-4 rounded-lg hover:bg-accent/10 transition-colors group"
>
<!-- Rank Badge -->
<div class="flex-shrink-0 w-14 text-center">
{#if entry.rank <= 3}
<span class="text-3xl">{getMedalEmoji(entry.rank)}</span>
{:else}
<span class="text-xl font-bold text-muted-foreground group-hover:text-foreground transition-colors">
#{entry.rank}
</span>
{/if}
</div>
<!-- Avatar -->
<Avatar class="h-12 w-12 ring-2 ring-accent/20 group-hover:ring-primary/40 transition-all">
{#if entry.avatar}
<AvatarImage src={getAssetUrl(entry.avatar, "mini")} alt={entry.display_name} />
{/if}
<AvatarFallback class="bg-gradient-to-br from-primary to-accent text-primary-foreground font-semibold">
{getUserInitials(entry.display_name)}
</AvatarFallback>
</Avatar>
<!-- User Info -->
<div class="flex-1 min-w-0">
<div class="font-semibold truncate group-hover:text-primary transition-colors">
{entry.display_name || $_("common.anonymous")}
</div>
<div class="text-sm text-muted-foreground flex items-center gap-3">
<span title={$_("gamification.recordings")}>
<span class="icon-[ri--video-line] w-3.5 h-3.5 inline mr-1"></span>
{entry.recordings_count}
</span>
<span title={$_("gamification.plays")}>
<span class="icon-[ri--play-line] w-3.5 h-3.5 inline mr-1"></span>
{entry.playbacks_count}
</span>
<span title={$_("gamification.achievements")}>
<span class="icon-[ri--trophy-line] w-3.5 h-3.5 inline mr-1"></span>
{entry.achievements_count}
</span>
</div>
</div>
<!-- Score -->
<div class="text-right flex-shrink-0">
<div class="text-2xl font-bold text-primary">
{formatPoints(entry.total_weighted_points)}
</div>
<div class="text-xs text-muted-foreground">
{$_("gamification.points")}
</div>
</div>
<!-- Arrow indicator -->
<div class="flex-shrink-0 opacity-0 group-hover:opacity-100 transition-opacity">
<span class="icon-[ri--arrow-right-s-line] w-5 h-5 text-muted-foreground"></span>
</div>
</a>
{/each}
</div>
<!-- Pagination -->
{#if data.pagination.hasMore}
<div class="mt-6 text-center">
<Button
variant="outline"
href="/leaderboard?offset={data.pagination.offset + data.pagination.limit}&limit={data.pagination.limit}"
>
{$_("common.load_more")}
</Button>
</div>
{/if}
{/if}
</CardContent>
</Card>
<!-- Info Card -->
<Card class="mt-6 bg-card/90 backdrop-blur-sm border-border/50">
<CardContent class="p-6">
<h3 class="font-semibold mb-2 flex items-center gap-2">
<span class="icon-[ri--information-line] w-4 h-4 text-primary"></span>
{$_("gamification.how_it_works")}
</h3>
<p class="text-sm text-muted-foreground mb-4">
{$_("gamification.how_it_works_description")}
</p>
<div class="grid grid-cols-1 md:grid-cols-3 gap-4 text-sm">
<div class="flex items-start gap-2">
<span class="icon-[ri--video-add-line] w-5 h-5 text-primary flex-shrink-0 mt-0.5"></span>
<div>
<div class="font-medium">{$_("gamification.earn_by_creating")}</div>
<div class="text-muted-foreground">{$_("gamification.earn_by_creating_desc")}</div>
</div>
</div>
<div class="flex items-start gap-2">
<span class="icon-[ri--play-circle-line] w-5 h-5 text-primary flex-shrink-0 mt-0.5"></span>
<div>
<div class="font-medium">{$_("gamification.earn_by_playing")}</div>
<div class="text-muted-foreground">{$_("gamification.earn_by_playing_desc")}</div>
</div>
</div>
<div class="flex items-start gap-2">
<span class="icon-[ri--time-line] w-5 h-5 text-primary flex-shrink-0 mt-0.5"></span>
<div>
<div class="font-medium">{$_("gamification.stay_active")}</div>
<div class="text-muted-foreground">{$_("gamification.stay_active_desc")}</div>
</div>
</div>
</div>
</CardContent>
</Card>
</div>
</div>