Files
piglet/src/utils/ascii.rs
Sebastian Krüger b1ad87fc26 Complete piglet implementation with animations and effects
- Implement complete animation system with 20+ motion effects
- Add 18+ easing functions (quad, cubic, elastic, back, bounce)
- Implement color system with palette and gradient support
- Add parser for durations, colors, and CSS gradients
- Create comprehensive test suite (14 tests passing)
- Add linting and formatting with clippy/rustfmt
- Support for figlet integration with custom fonts
- Terminal rendering with crossterm
- Fix all clippy warnings and lint issues

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-09 03:00:20 +01:00

126 lines
3.3 KiB
Rust

#[derive(Debug, Clone)]
pub struct AsciiArt {
lines: Vec<String>,
width: usize,
height: usize,
}
impl AsciiArt {
pub fn new(text: String) -> Self {
let lines: Vec<String> = text.lines().map(|s| s.to_string()).collect();
let width = lines.iter().map(|l| l.len()).max().unwrap_or(0);
let height = lines.len();
Self {
lines,
width,
height,
}
}
pub fn get_lines(&self) -> &[String] {
&self.lines
}
pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
pub fn render(&self) -> String {
self.lines.join("\n")
}
/// Get character at position
#[allow(dead_code)]
pub fn char_at(&self, x: usize, y: usize) -> Option<char> {
self.lines.get(y)?.chars().nth(x)
}
/// Count non-whitespace characters
pub fn char_count(&self) -> usize {
self.lines
.iter()
.flat_map(|line| line.chars())
.filter(|c| !c.is_whitespace())
.count()
}
/// Get all character positions
pub fn char_positions(&self) -> Vec<(usize, usize, char)> {
let mut positions = Vec::new();
for (y, line) in self.lines.iter().enumerate() {
for (x, ch) in line.chars().enumerate() {
if !ch.is_whitespace() {
positions.push((x, y, ch));
}
}
}
positions
}
/// Apply fade effect (0.0 = invisible, 1.0 = visible)
pub fn apply_fade(&self, opacity: f64) -> String {
if opacity >= 1.0 {
return self.render();
}
if opacity <= 0.0 {
return " ".repeat(self.width).repeat(self.height);
}
// For ASCII, we can simulate fade by replacing chars with lighter ones
let fade_chars = [' ', '.', '·', '-', '~', '=', '+', '*', '#', '@'];
let index = (opacity * (fade_chars.len() - 1) as f64) as usize;
let fade_char = fade_chars[index];
self.lines
.iter()
.map(|line| {
line.chars()
.map(|ch| if ch.is_whitespace() { ch } else { fade_char })
.collect::<String>()
})
.collect::<Vec<_>>()
.join("\n")
}
/// Scale the ASCII art
pub fn scale(&self, factor: f64) -> Self {
if factor <= 0.0 {
return Self::new(String::new());
}
if (factor - 1.0).abs() < 0.01 {
return self.clone();
}
// Simple scaling by character repetition
let lines: Vec<String> = if factor > 1.0 {
self.lines
.iter()
.flat_map(|line| {
let scaled_line: String = line
.chars()
.flat_map(|ch| std::iter::repeat_n(ch, factor as usize))
.collect();
std::iter::repeat_n(scaled_line, factor as usize)
})
.collect()
} else {
self.lines
.iter()
.step_by((1.0 / factor) as usize)
.map(|line| line.chars().step_by((1.0 / factor) as usize).collect())
.collect()
};
Self::new(lines.join("\n"))
}
}