- Implement complete animation system with 20+ motion effects - Add 18+ easing functions (quad, cubic, elastic, back, bounce) - Implement color system with palette and gradient support - Add parser for durations, colors, and CSS gradients - Create comprehensive test suite (14 tests passing) - Add linting and formatting with clippy/rustfmt - Support for figlet integration with custom fonts - Terminal rendering with crossterm - Fix all clippy warnings and lint issues 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
84 lines
2.2 KiB
Rust
84 lines
2.2 KiB
Rust
pub mod apply;
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pub mod gradient;
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pub mod palette;
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use crate::parser::color::Color;
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use anyhow::Result;
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pub use gradient::GradientEngine;
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pub use palette::ColorPalette;
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#[derive(Debug, Clone)]
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pub enum ColorMode {
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None,
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Palette(ColorPalette),
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Gradient(GradientEngine),
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}
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pub struct ColorEngine {
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mode: ColorMode,
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}
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impl ColorEngine {
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pub fn new() -> Self {
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Self {
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mode: ColorMode::None,
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}
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}
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pub fn with_palette(mut self, palette: Option<&[String]>) -> Result<Self> {
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if let Some(colors) = palette {
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if !colors.is_empty() {
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let palette = ColorPalette::from_strings(colors)?;
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self.mode = ColorMode::Palette(palette);
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}
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}
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Ok(self)
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}
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pub fn with_gradient(mut self, gradient: Option<&str>) -> Result<Self> {
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if let Some(gradient_str) = gradient {
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let gradient = GradientEngine::from_string(gradient_str)?;
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self.mode = ColorMode::Gradient(gradient);
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}
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Ok(self)
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}
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pub fn has_colors(&self) -> bool {
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!matches!(self.mode, ColorMode::None)
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}
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#[allow(dead_code)]
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pub fn get_color(&self, t: f64, index: usize) -> Option<Color> {
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match &self.mode {
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ColorMode::None => None,
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ColorMode::Palette(palette) => Some(palette.get_color(index)),
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ColorMode::Gradient(gradient) => Some(gradient.color_at(t)),
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}
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}
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#[allow(dead_code)]
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pub fn get_colors(&self, steps: usize) -> Vec<Color> {
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match &self.mode {
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ColorMode::None => vec![],
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ColorMode::Palette(palette) => (0..steps).map(|i| palette.get_color(i)).collect(),
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ColorMode::Gradient(gradient) => gradient.colors(steps),
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}
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}
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pub fn color_at(&self, t: f64) -> Option<Color> {
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match &self.mode {
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ColorMode::None => None,
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ColorMode::Palette(palette) => {
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Some(palette.get_color((t * palette.len() as f64) as usize))
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}
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ColorMode::Gradient(gradient) => Some(gradient.color_at(t)),
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}
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}
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}
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impl Default for ColorEngine {
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fn default() -> Self {
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Self::new()
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}
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}
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