- Implement complete animation system with 20+ motion effects - Add 18+ easing functions (quad, cubic, elastic, back, bounce) - Implement color system with palette and gradient support - Add parser for durations, colors, and CSS gradients - Create comprehensive test suite (14 tests passing) - Add linting and formatting with clippy/rustfmt - Support for figlet integration with custom fonts - Terminal rendering with crossterm - Fix all clippy warnings and lint issues 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
68 lines
1.5 KiB
Rust
68 lines
1.5 KiB
Rust
use crate::parser::color::Color;
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use anyhow::Result;
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#[derive(Debug, Clone)]
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pub struct ColorPalette {
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colors: Vec<Color>,
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}
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impl ColorPalette {
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pub fn new(colors: Vec<Color>) -> Self {
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Self { colors }
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}
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pub fn from_strings(color_strs: &[String]) -> Result<Self> {
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let colors: Result<Vec<Color>> = color_strs.iter().map(|s| Color::parse(s)).collect();
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Ok(Self::new(colors?))
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}
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pub fn get_color(&self, index: usize) -> Color {
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if self.colors.is_empty() {
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return Color::new(255, 255, 255);
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}
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self.colors[index % self.colors.len()]
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}
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pub fn len(&self) -> usize {
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self.colors.len()
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}
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#[allow(dead_code)]
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pub fn is_empty(&self) -> bool {
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self.colors.is_empty()
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}
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/// Create rainbow palette
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pub fn rainbow() -> Self {
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Self::from_strings(&[
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"#ff0000".to_string(),
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"#ff7f00".to_string(),
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"#ffff00".to_string(),
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"#00ff00".to_string(),
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"#0000ff".to_string(),
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"#4b0082".to_string(),
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"#9400d3".to_string(),
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])
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.unwrap()
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}
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/// Create ocean palette
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#[allow(dead_code)]
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pub fn ocean() -> Self {
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Self::from_strings(&[
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"#000080".to_string(),
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"#0000ff".to_string(),
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"#4169e1".to_string(),
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"#87ceeb".to_string(),
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"#add8e6".to_string(),
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])
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.unwrap()
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}
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}
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impl Default for ColorPalette {
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fn default() -> Self {
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Self::rainbow()
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}
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}
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