Commit Graph

2 Commits

Author SHA1 Message Date
09665d3250 Fix animation rendering to show final frame at 100% progress
Previously, the animation loop would exit before rendering the final
frame at progress=1.0. The loop checked is_complete() before rendering,
so the last visible frame was at (total_frames-1)/total_frames progress
(~96-97%).

Changed the loop to:
1. Render the current frame
2. Check if complete and break
3. Advance to next frame

This ensures the final frame at progress=1.0 is rendered before exiting,
completing the animation properly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-09 04:02:11 +01:00
b1ad87fc26 Complete piglet implementation with animations and effects
- Implement complete animation system with 20+ motion effects
- Add 18+ easing functions (quad, cubic, elastic, back, bounce)
- Implement color system with palette and gradient support
- Add parser for durations, colors, and CSS gradients
- Create comprehensive test suite (14 tests passing)
- Add linting and formatting with clippy/rustfmt
- Support for figlet integration with custom fonts
- Terminal rendering with crossterm
- Fix all clippy warnings and lint issues

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-09 03:00:20 +01:00