Initial commit: Piglet - Animated figlet wrapper

Add complete Rust implementation with:
- 20+ motion effects (fade, slide, scale, typewriter, wave, bounce, etc.)
- 18+ easing functions (linear, quad, cubic, elastic, back, bounce)
- Color support (CSS4 colors, hex codes, gradients)
- Figlet integration with custom fonts and options
- Cross-platform support (Linux, macOS, Windows)
- Comprehensive CI/CD workflows
- Full test suite with integration tests
- Documentation (README.md, CLAUDE.md)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-09 01:53:26 +01:00
commit f6fac85bc4
25 changed files with 1890 additions and 0 deletions

131
src/utils/ascii.rs Normal file
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use crate::parser::color::Color;
#[derive(Debug, Clone)]
pub struct AsciiArt {
lines: Vec<String>,
width: usize,
height: usize,
}
impl AsciiArt {
pub fn new(text: String) -> Self {
let lines: Vec<String> = text.lines().map(|s| s.to_string()).collect();
let width = lines.iter().map(|l| l.len()).max().unwrap_or(0);
let height = lines.len();
Self {
lines,
width,
height,
}
}
pub fn get_lines(&self) -> &[String] {
&self.lines
}
pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
pub fn to_string(&self) -> String {
self.lines.join("\n")
}
/// Get character at position
pub fn char_at(&self, x: usize, y: usize) -> Option<char> {
self.lines.get(y)?.chars().nth(x)
}
/// Count non-whitespace characters
pub fn char_count(&self) -> usize {
self.lines.iter()
.flat_map(|line| line.chars())
.filter(|c| !c.is_whitespace())
.count()
}
/// Get all character positions
pub fn char_positions(&self) -> Vec<(usize, usize, char)> {
let mut positions = Vec::new();
for (y, line) in self.lines.iter().enumerate() {
for (x, ch) in line.chars().enumerate() {
if !ch.is_whitespace() {
positions.push((x, y, ch));
}
}
}
positions
}
/// Apply fade effect (0.0 = invisible, 1.0 = visible)
pub fn apply_fade(&self, opacity: f64) -> String {
if opacity >= 1.0 {
return self.to_string();
}
if opacity <= 0.0 {
return " ".repeat(self.width).repeat(self.height);
}
// For ASCII, we can simulate fade by replacing chars with lighter ones
let fade_chars = [' ', '.', '·', '-', '~', '=', '+', '*', '#', '@'];
let index = (opacity * (fade_chars.len() - 1) as f64) as usize;
let fade_char = fade_chars[index];
self.lines.iter()
.map(|line| {
line.chars()
.map(|ch| {
if ch.is_whitespace() {
ch
} else {
fade_char
}
})
.collect::<String>()
})
.collect::<Vec<_>>()
.join("\n")
}
/// Scale the ASCII art
pub fn scale(&self, factor: f64) -> Self {
if factor <= 0.0 {
return Self::new(String::new());
}
if (factor - 1.0).abs() < 0.01 {
return self.clone();
}
// Simple scaling by character repetition
let lines = if factor > 1.0 {
self.lines.iter()
.flat_map(|line| {
let scaled_line: String = line.chars()
.flat_map(|ch| std::iter::repeat(ch).take(factor as usize))
.collect();
std::iter::repeat(scaled_line).take(factor as usize)
})
.collect()
} else {
self.lines.iter()
.step_by((1.0 / factor) as usize)
.map(|line| {
line.chars()
.step_by((1.0 / factor) as usize)
.collect()
})
.collect()
};
Self::new(lines.join("\n"))
}
}