Files
paint-ui/tools/text-tool.ts
Sebastian Krüger fea87d3a1e feat: implement comprehensive text tool (Phase 11)
Add complete text rendering system with the following features:

**Text Tool Core:**
- TextTool class with click-to-place text functionality
- Text cursor and pointer event handling
- Integration with DrawCommand for undo/redo support

**Text Rendering:**
- Multi-line text support with line height control
- Custom letter spacing
- Text alignment (left/center/right)
- Font families: 13 web-safe fonts + 14 popular Google Fonts
- Dynamic Google Font loading via Web Font Loader API
- Font styles (normal/italic) and weights (100-900)

**Text Dialog UI:**
- Full-featured text editor dialog
- Live preview of text with all formatting
- Font family selection (web-safe + Google Fonts)
- Font size (8-500px), style, and weight controls
- Color picker with hex input
- Text alignment options
- Line height slider (0.5-3x)
- Letter spacing slider (-10 to 50px)
- Multi-line text input with textarea

**State Management:**
- text-store with Zustand + persist middleware
- All text settings preserved across sessions
- Dialog state management (open/close)
- Click position tracking

**Integration:**
- Added text tool to tool palette with Type icon
- Registered TextTool in canvas tool system
- Added TextDialog to editor layout
- Full type safety with TypeScript interfaces

**Undoable:**
- Text rendering fully integrated with command pattern
- Each text insertion creates single undo point
- Proper before/after state capture

This completes Phase 11 of the implementation plan, marking
the transition from MVP to a fully-featured image editor.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 09:45:05 +01:00

76 lines
2.0 KiB
TypeScript

import { BaseTool } from './base-tool';
import type { PointerState } from '@/types';
import { useTextStore } from '@/store/text-store';
import { useLayerStore } from '@/store/layer-store';
import { useHistoryStore } from '@/store/history-store';
import { DrawCommand } from '@/core/commands/draw-command';
import { renderText } from '@/lib/text-utils';
/**
* Text tool - Click to place text on canvas
*/
export class TextTool extends BaseTool {
constructor() {
super('Text');
}
onPointerDown(pointer: PointerState): void {
const layer = this.getActiveLayer();
if (!layer) return;
// Open text dialog at click position
const { openDialog } = useTextStore.getState();
openDialog(pointer.x, pointer.y);
}
onPointerMove(): void {
// No-op for text tool
}
onPointerUp(): void {
// No-op for text tool
}
getCursor(): string {
return 'text';
}
/**
* Render text on canvas (called from dialog)
*/
static renderTextOnCanvas(x: number, y: number): void {
const layer = TextTool.getActiveLayerStatic();
if (!layer?.canvas) return;
const ctx = layer.canvas.getContext('2d');
if (!ctx) return;
const { settings } = useTextStore.getState();
// Create draw command for history
const drawCommand = new DrawCommand(layer.id, 'Add Text');
// Render text
renderText(ctx, x, y, settings);
// Add to history
drawCommand.captureAfterState();
const { executeCommand } = useHistoryStore.getState();
executeCommand(drawCommand);
// Update layer to trigger re-render
const { updateLayer } = useLayerStore.getState();
updateLayer(layer.id, { updatedAt: Date.now() });
}
private getActiveLayer() {
const { activeLayerId, layers } = useLayerStore.getState();
return layers.find((l) => l.id === activeLayerId);
}
private static getActiveLayerStatic() {
const { activeLayerId, layers } = useLayerStore.getState();
return layers.find((l) => l.id === activeLayerId);
}
}