Files
paint-ui/types/tool.ts
Sebastian Krüger 8f595ac6c4 feat(phase-13): implement gradient tool with linear, radial, and angular modes
Add comprehensive gradient tool with three gradient types and full UI integration.

Features:
- Gradient tool with drag-to-create interaction
- Three gradient types: Linear, Radial, and Angular (conic)
- Live preview during drag with 70% opacity overlay
- Primary and secondary color selection
- Gradient type selector in tool options
- Undo/redo support through command system
- Fallback to radial gradient for browsers without conic gradient support

Changes:
- Created tools/gradient-tool.ts with GradientTool class
- Added 'gradient' to ToolType in types/tool.ts
- Extended ToolSettings with secondaryColor and gradientType
- Updated store/tool-store.ts with setSecondaryColor and setGradientType methods
- Added gradient tool loading in lib/tool-loader.ts
- Added gradient button to tool palette with 'G' shortcut
- Added gradient tool options UI in components/editor/tool-options.tsx

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 19:48:00 +01:00

68 lines
1.3 KiB
TypeScript

import type { PointerState } from './canvas';
/**
* Available tool types
*/
export type ToolType =
| 'select'
| 'move'
| 'pencil'
| 'brush'
| 'eraser'
| 'fill'
| 'gradient'
| 'eyedropper'
| 'text'
| 'shape'
| 'crop'
| 'clone'
| 'smudge'
| 'dodge'
| 'blur'
| 'sharpen';
/**
* Tool settings interface
*/
export interface ToolSettings {
/** Brush/pencil size */
size: number;
/** Opacity (0-1) */
opacity: number;
/** Hardness (0-1) */
hardness: number;
/** Color */
color: string;
/** Secondary color (for gradients) */
secondaryColor?: string;
/** Gradient type */
gradientType?: 'linear' | 'radial' | 'angular';
/** Flow rate (0-1) */
flow: number;
/** Spacing between brush stamps */
spacing: number;
}
/**
* Tool state interface
*/
export interface ToolState {
/** Currently active tool */
activeTool: ToolType;
/** Tool-specific settings */
settings: ToolSettings;
/** Custom cursor */
cursor: string;
}
/**
* Tool event handlers
*/
export interface ToolHandlers {
onPointerDown?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onPointerMove?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onPointerUp?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onActivate?: () => void;
onDeactivate?: () => void;
}