DrawCommand was correctly restoring canvas state but wasn't triggering React re-renders, causing the UI to appear unchanged. Added updateLayer() calls with timestamp updates to both execute() and undo() methods to ensure proper re-rendering after canvas modifications. Fixes fill tool undo functionality and ensures all drawing operations properly update the UI when undone/redone. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>