Major improvements to UI state management and user preferences: - Add theme toggle with dark/light mode support - Implement Zustand persist middleware for UI state - Add ui-store for panel layout preferences (dock width, heights, tabs) - Persist tool settings (active tool, size, opacity, hardness, etc.) - Persist canvas view preferences (grid, rulers, snap-to-grid) - Persist shape tool settings - Persist collapsible section states - Fix canvas coordinate transformation for centered rendering - Constrain checkerboard and grid to canvas bounds - Add icons to all tab buttons and collapsible sections - Restructure panel-dock to use persisted state Storage impact: ~3.5KB total across all preferences Storage keys: tool-storage, canvas-view-storage, shape-storage, ui-storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
192 lines
4.1 KiB
TypeScript
192 lines
4.1 KiB
TypeScript
/**
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* Create a new canvas element with specified dimensions
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*/
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export function createCanvas(width: number, height: number): HTMLCanvasElement {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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return canvas;
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}
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/**
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* Get 2D context from canvas with error handling
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*/
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export function getContext(canvas: HTMLCanvasElement): CanvasRenderingContext2D {
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const ctx = canvas.getContext('2d', { willReadFrequently: true });
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if (!ctx) {
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throw new Error('Failed to get 2D context');
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}
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return ctx;
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}
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/**
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* Clear entire canvas
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*/
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export function clearCanvas(ctx: CanvasRenderingContext2D): void {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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/**
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* Fill canvas with color
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*/
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export function fillCanvas(ctx: CanvasRenderingContext2D, color: string): void {
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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/**
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* Draw checkerboard pattern (for transparency)
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*/
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export function drawCheckerboard(
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ctx: CanvasRenderingContext2D,
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squareSize = 10,
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color1 = '#ffffff',
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color2 = '#cccccc',
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width?: number,
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height?: number
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): void {
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const w = width ?? ctx.canvas.width;
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const h = height ?? ctx.canvas.height;
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for (let y = 0; y < h; y += squareSize) {
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for (let x = 0; x < w; x += squareSize) {
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const isEven = (Math.floor(x / squareSize) + Math.floor(y / squareSize)) % 2 === 0;
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ctx.fillStyle = isEven ? color1 : color2;
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ctx.fillRect(x, y, squareSize, squareSize);
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}
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}
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}
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/**
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* Clone a canvas
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*/
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export function cloneCanvas(source: HTMLCanvasElement): HTMLCanvasElement {
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const clone = createCanvas(source.width, source.height);
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const ctx = getContext(clone);
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ctx.drawImage(source, 0, 0);
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return clone;
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}
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/**
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* Resize canvas maintaining content
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*/
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export function resizeCanvas(
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canvas: HTMLCanvasElement,
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newWidth: number,
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newHeight: number
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): void {
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const tempCanvas = cloneCanvas(canvas);
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canvas.width = newWidth;
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canvas.height = newHeight;
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const ctx = getContext(canvas);
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ctx.drawImage(tempCanvas, 0, 0);
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}
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/**
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* Get image data safely
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*/
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export function getImageData(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number
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): ImageData | null {
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try {
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return ctx.getImageData(x, y, width, height);
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} catch (e) {
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console.error('Failed to get image data:', e);
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return null;
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}
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}
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/**
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* Put image data safely
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*/
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export function putImageData(
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ctx: CanvasRenderingContext2D,
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imageData: ImageData,
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x: number,
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y: number
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): void {
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try {
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ctx.putImageData(imageData, x, y);
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} catch (e) {
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console.error('Failed to put image data:', e);
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}
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}
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/**
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* Convert canvas to blob
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*/
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export async function canvasToBlob(
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canvas: HTMLCanvasElement,
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type = 'image/png',
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quality = 1
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): Promise<Blob | null> {
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return new Promise((resolve) => {
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canvas.toBlob((blob) => resolve(blob), type, quality);
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});
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}
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/**
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* Load image from URL
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*/
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export async function loadImage(url: string): Promise<HTMLImageElement> {
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return new Promise((resolve, reject) => {
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const img = new Image();
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img.crossOrigin = 'anonymous';
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img.onload = () => resolve(img);
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img.onerror = reject;
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img.src = url;
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});
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}
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/**
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* Load image from File
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*/
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export async function loadImageFromFile(file: File): Promise<HTMLImageElement> {
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const url = URL.createObjectURL(file);
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try {
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const img = await loadImage(url);
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URL.revokeObjectURL(url);
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return img;
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} catch (e) {
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URL.revokeObjectURL(url);
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throw e;
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}
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}
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/**
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* Draw grid on canvas
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*/
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export function drawGrid(
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ctx: CanvasRenderingContext2D,
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gridSize: number,
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color = 'rgba(0, 0, 0, 0.1)',
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width?: number,
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height?: number
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): void {
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const w = width ?? ctx.canvas.width;
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const h = height ?? ctx.canvas.height;
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ctx.strokeStyle = color;
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ctx.lineWidth = 1;
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// Vertical lines
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for (let x = 0; x <= w; x += gridSize) {
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ctx.beginPath();
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ctx.moveTo(x + 0.5, 0);
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ctx.lineTo(x + 0.5, h);
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ctx.stroke();
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}
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// Horizontal lines
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for (let y = 0; y <= h; y += gridSize) {
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ctx.beginPath();
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ctx.moveTo(0, y + 0.5);
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ctx.lineTo(w, y + 0.5);
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ctx.stroke();
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}
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}
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