Files
paint-ui/store/selection-store.ts
Sebastian Krüger bd6fd22522 feat(phase-13): implement selection refinement operations
Add comprehensive selection refinement tools for precise selection editing.

Features:
- Expand selection by N pixels using dilation algorithm
- Contract selection by N pixels using erosion algorithm
- Feather selection with Gaussian blur
- Invert selection (already existed)
- All operations work on selection mask data
- Morphological operations:
  * Expand: Dilate mask by checking max neighbor values
  * Contract: Erode mask by checking min neighbor values
  * Feather: Apply separable Gaussian blur (horizontal + vertical)

Changes:
- Updated store/selection-store.ts with three new functions:
  * expandSelection(pixels) - Dilate selection
  * contractSelection(pixels) - Erode selection
  * featherSelection(radius) - Gaussian blur
- Implements proper image processing algorithms
- Works on Uint8Array mask data
- Updates feather property in selection

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 20:28:02 +01:00

276 lines
6.8 KiB
TypeScript

import { create } from 'zustand';
import type {
Selection,
SelectionType,
SelectionMode,
SelectionState,
} from '@/types/selection';
interface SelectionStore extends SelectionState {
setActiveSelection: (selection: Selection | null) => void;
setSelectionType: (type: SelectionType) => void;
setSelectionMode: (mode: SelectionMode) => void;
setFeather: (feather: number) => void;
setTolerance: (tolerance: number) => void;
setMarching: (isMarching: boolean) => void;
clearSelection: () => void;
selectAll: () => void;
invertSelection: () => void;
expandSelection: (pixels: number) => void;
contractSelection: (pixels: number) => void;
featherSelection: (radius: number) => void;
}
export const useSelectionStore = create<SelectionStore>((set) => ({
activeSelection: null,
selectionType: 'rectangular',
selectionMode: 'new',
feather: 0,
tolerance: 32,
isMarching: true,
setActiveSelection: (selection) =>
set({
activeSelection: selection,
}),
setSelectionType: (type) =>
set({
selectionType: type,
}),
setSelectionMode: (mode) =>
set({
selectionMode: mode,
}),
setFeather: (feather) =>
set({
feather: Math.max(0, Math.min(250, feather)),
}),
setTolerance: (tolerance) =>
set({
tolerance: Math.max(0, Math.min(255, tolerance)),
}),
setMarching: (isMarching) =>
set({
isMarching,
}),
clearSelection: () =>
set({
activeSelection: null,
}),
selectAll: () =>
set(() => {
const { useCanvasStore, useLayerStore } = require('@/store');
const { width, height } = useCanvasStore.getState();
const { getActiveLayer } = useLayerStore.getState();
const activeLayer = getActiveLayer();
if (!activeLayer) return {};
// Create a mask that covers the entire canvas
const maskData = new Uint8Array(width * height).fill(255);
return {
activeSelection: {
id: `selection-${Date.now()}`,
layerId: activeLayer.id,
mask: {
width,
height,
data: maskData,
bounds: {
x: 0,
y: 0,
width,
height,
},
},
inverted: false,
feather: 0,
createdAt: Date.now(),
},
};
}),
invertSelection: () =>
set((state) => {
if (state.activeSelection) {
return {
activeSelection: {
...state.activeSelection,
inverted: !state.activeSelection.inverted,
},
};
}
return state;
}),
expandSelection: (pixels) =>
set((state) => {
if (!state.activeSelection) return state;
const { mask } = state.activeSelection;
const { width, height, data } = mask;
const newData = new Uint8Array(data.length);
// Expand selection by dilating the mask
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = y * width + x;
let maxValue = data[idx];
// Check neighbors within radius
for (let dy = -pixels; dy <= pixels; dy++) {
for (let dx = -pixels; dx <= pixels; dx++) {
const nx = x + dx;
const ny = y + dy;
if (nx >= 0 && nx < width && ny >= 0 && ny < height) {
const nidx = ny * width + nx;
if (data[nidx] > maxValue) {
maxValue = data[nidx];
}
}
}
}
newData[idx] = maxValue;
}
}
return {
activeSelection: {
...state.activeSelection,
mask: {
...mask,
data: newData,
},
},
};
}),
contractSelection: (pixels) =>
set((state) => {
if (!state.activeSelection) return state;
const { mask } = state.activeSelection;
const { width, height, data } = mask;
const newData = new Uint8Array(data.length);
// Contract selection by eroding the mask
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = y * width + x;
let minValue = data[idx];
// Check neighbors within radius
for (let dy = -pixels; dy <= pixels; dy++) {
for (let dx = -pixels; dx <= pixels; dx++) {
const nx = x + dx;
const ny = y + dy;
if (nx >= 0 && nx < width && ny >= 0 && ny < height) {
const nidx = ny * width + nx;
if (data[nidx] < minValue) {
minValue = data[nidx];
}
}
}
}
newData[idx] = minValue;
}
}
return {
activeSelection: {
...state.activeSelection,
mask: {
...mask,
data: newData,
},
},
};
}),
featherSelection: (radius) =>
set((state) => {
if (!state.activeSelection) return state;
const { mask } = state.activeSelection;
const { width, height, data } = mask;
const newData = new Uint8Array(data.length);
// Apply Gaussian blur for feathering
const sigma = radius / 3;
const kernelSize = Math.ceil(radius * 2) + 1;
const kernel: number[] = [];
let kernelSum = 0;
// Generate Gaussian kernel
for (let i = 0; i < kernelSize; i++) {
const x = i - Math.floor(kernelSize / 2);
const value = Math.exp(-(x * x) / (2 * sigma * sigma));
kernel.push(value);
kernelSum += value;
}
// Normalize kernel
for (let i = 0; i < kernel.length; i++) {
kernel[i] /= kernelSum;
}
// Horizontal pass
const temp = new Uint8Array(data.length);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let sum = 0;
const halfKernel = Math.floor(kernelSize / 2);
for (let k = 0; k < kernelSize; k++) {
const sx = x + k - halfKernel;
if (sx >= 0 && sx < width) {
sum += data[y * width + sx] * kernel[k];
}
}
temp[y * width + x] = Math.round(sum);
}
}
// Vertical pass
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let sum = 0;
const halfKernel = Math.floor(kernelSize / 2);
for (let k = 0; k < kernelSize; k++) {
const sy = y + k - halfKernel;
if (sy >= 0 && sy < height) {
sum += temp[sy * width + x] * kernel[k];
}
}
newData[y * width + x] = Math.round(sum);
}
}
return {
activeSelection: {
...state.activeSelection,
mask: {
...mask,
data: newData,
},
feather: radius,
},
};
}),
}));