Files
paint-ui/lib/utils.ts
Sebastian Krüger 4b01e92b88 feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:

**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types

**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors

**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety

**Components**
- CanvasWrapper: Multi-layer rendering with transformations
  - Checkerboard transparency background
  - Layer compositing with blend modes and opacity
  - Grid overlay support
  - Selection visualization
  - Mouse wheel zoom (Ctrl+scroll)
  - Middle-click or Shift+click panning

- LayersPanel: Interactive layer management
  - Visibility toggle with eye icon
  - Active layer selection
  - Opacity display
  - Delete with confirmation
  - Sorted by z-order

- EditorLayout: Full editor interface
  - Top toolbar with zoom controls (±, fit to screen, percentage)
  - Canvas area with full viewport
  - Right sidebar for layers panel
  - "New Layer" button with auto-naming

**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening

**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations

Ready for Phase 3: History & Undo System

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00

87 lines
1.9 KiB
TypeScript

import { type ClassValue, clsx } from 'clsx';
import { twMerge } from 'tailwind-merge';
/**
* Merge Tailwind CSS classes
*/
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs));
}
/**
* Clamp a value between min and max
*/
export function clamp(value: number, min: number, max: number): number {
return Math.min(Math.max(value, min), max);
}
/**
* Linear interpolation
*/
export function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
/**
* Calculate distance between two points
*/
export function distance(x1: number, y1: number, x2: number, y2: number): number {
const dx = x2 - x1;
const dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
}
/**
* Snap value to grid
*/
export function snapToGrid(value: number, gridSize: number): number {
return Math.round(value / gridSize) * gridSize;
}
/**
* Format bytes to human readable string
*/
export function formatBytes(bytes: number, decimals = 2): string {
if (bytes === 0) return '0 Bytes';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = ['Bytes', 'KB', 'MB', 'GB'];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
}
/**
* Debounce function
*/
export function debounce<T extends (...args: any[]) => any>(
func: T,
wait: number
): (...args: Parameters<T>) => void {
let timeout: NodeJS.Timeout | null = null;
return (...args: Parameters<T>) => {
if (timeout) clearTimeout(timeout);
timeout = setTimeout(() => func(...args), wait);
};
}
/**
* Throttle function
*/
export function throttle<T extends (...args: any[]) => any>(
func: T,
limit: number
): (...args: Parameters<T>) => void {
let inThrottle: boolean;
return (...args: Parameters<T>) => {
if (!inThrottle) {
func(...args);
inThrottle = true;
setTimeout(() => (inThrottle = false), limit);
}
};
}