924c10a3e431dc110f47adc47f2fd008c46ff9fe
3 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 924c10a3e4 |
feat(phase-7): implement comprehensive effects & filters system
This commit completes Phase 7 of the paint-ui implementation, adding a complete filters and effects system with live preview capabilities. **New Files:** - types/filter.ts: Filter types, parameters, and state interfaces - lib/filter-utils.ts: Core filter algorithms and image processing functions - core/commands/filter-command.ts: Undo/redo support for filters - store/filter-store.ts: Filter state management with Zustand - hooks/use-filter-preview.ts: Real-time filter preview system - components/filters/filter-panel.tsx: Complete filter UI with parameters - components/filters/index.ts: Filters barrel export **Updated Files:** - components/editor/editor-layout.tsx: Integrated FilterPanel into layout - store/index.ts: Added filter-store export - types/index.ts: Added filter types export **Implemented Filters:** **Adjustment Filters (with parameters):** - ✨ Brightness (-100 to +100): Linear brightness adjustment - ✨ Contrast (-100 to +100): Contrast curve adjustment - ✨ Hue/Saturation/Lightness: Full HSL color manipulation - Hue: -180° to +180° rotation - Saturation: -100% to +100% adjustment - Lightness: -100% to +100% adjustment **Effect Filters (with parameters):** - ✨ Gaussian Blur (1-50px): Separable kernel blur with proper edge handling - ✨ Sharpen (0-100%): Unsharp mask algorithm - ✨ Threshold (0-255): Binary threshold conversion - ✨ Posterize (2-256 levels): Color quantization **One-Click Filters (no parameters):** - ✨ Invert: Color inversion - ✨ Grayscale: Luminosity-based desaturation - ✨ Sepia: Classic sepia tone effect **Technical Features:** - Real-time preview system with toggle control - Non-destructive preview (restores original on cancel) - Undo/redo integration via FilterCommand - Efficient image processing with typed arrays - HSL/RGB color space conversions - Separable Gaussian blur for performance - Proper clamping and edge case handling - Layer-aware filtering (respects locked layers) **UI/UX Features:** - 264px wide filter panel with all filters listed - Dynamic parameter controls based on selected filter - Live preview toggle with visual feedback - Apply/Cancel actions with proper state cleanup - Disabled state when no unlocked layer selected - Clear parameter labels and value display **Algorithm Implementations:** - Brightness: Linear RGB adjustment with clamping - Contrast: Standard contrast curve (factor-based) - Hue/Saturation: Full RGB↔HSL conversion with proper hue rotation - Blur: Separable Gaussian kernel (horizontal + vertical passes) - Sharpen: Convolution kernel with configurable amount - Threshold: Luminosity-based binary conversion - Posterize: Color quantization with configurable levels Build verified: ✓ Compiled successfully in 1248ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4f5c78df30 |
feat: implement Phase 3 - History & Undo System with command pattern
Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4b01e92b88 |
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |