fea87d3a1e
feat: implement comprehensive text tool (Phase 11)
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Add complete text rendering system with the following features:
**Text Tool Core:**
- TextTool class with click-to-place text functionality
- Text cursor and pointer event handling
- Integration with DrawCommand for undo/redo support
**Text Rendering:**
- Multi-line text support with line height control
- Custom letter spacing
- Text alignment (left/center/right)
- Font families: 13 web-safe fonts + 14 popular Google Fonts
- Dynamic Google Font loading via Web Font Loader API
- Font styles (normal/italic) and weights (100-900)
**Text Dialog UI:**
- Full-featured text editor dialog
- Live preview of text with all formatting
- Font family selection (web-safe + Google Fonts)
- Font size (8-500px), style, and weight controls
- Color picker with hex input
- Text alignment options
- Line height slider (0.5-3x)
- Letter spacing slider (-10 to 50px)
- Multi-line text input with textarea
**State Management:**
- text-store with Zustand + persist middleware
- All text settings preserved across sessions
- Dialog state management (open/close)
- Click position tracking
**Integration:**
- Added text tool to tool palette with Type icon
- Registered TextTool in canvas tool system
- Added TextDialog to editor layout
- Full type safety with TypeScript interfaces
**Undoable:**
- Text rendering fully integrated with command pattern
- Each text insertion creates single undo point
- Proper before/after state capture
This completes Phase 11 of the implementation plan, marking
the transition from MVP to a fully-featured image editor.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-21 09:45:05 +01:00
1dca4ccf89
feat: implement Phase 5 - Advanced Color System
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Complete color management system with picker, swatches, and eyedropper:
**Color Utilities (lib/color-utils.ts)**
- RGB ↔ Hex conversion
- RGB ↔ HSV conversion
- Color validation (isValidHex)
- getColorAtPoint for eyedropper
- Default 20-color palette
- Hex normalization
**Color Store (store/color-store.ts)**
- Primary/secondary color management
- Recent colors history (max 20)
- Custom swatches (max 20)
- Color swap functionality
- Zustand persist middleware (localStorage)
**Components**
ColorPicker:
- HSV color space selector
- Interactive saturation/value picker (200x160px)
- Hue slider (vertical gradient)
- Hex input with validation
- RGB value display
- Pointer drag support
- Real-time updates
- Color preview
ColorSwatches:
- Default 20-color palette grid (10x2)
- Custom swatches with add/remove
- Active color highlighting
- Hover scaling effect
- Delete button on hover
- Color tooltips
ColorPanel:
- Tabbed interface (Picker/Swatches/Recent)
- Primary/Secondary color display
- Color swap button
- Recent colors grid (max 20)
- Tab navigation (Palette/Clock icons)
- 256px wide panel
- Persistent state
**Eyedropper Tool**
- Pick color from active layer
- Click or drag to sample
- Updates primary color
- Integrates with ColorPanel
- Crosshair cursor
**Features**
✓ HSV color picker with gradient
✓ Hex color input validation
✓ RGB value display
✓ 20 default color swatches
✓ Unlimited custom swatches (max 20 stored)
✓ Recent colors auto-tracking
✓ Primary/secondary color swap
✓ Eyedropper tool to sample canvas
✓ Persistent color preferences
✓ Smooth drag interactions
✓ Real-time color updates
**Integration**
- EditorLayout: Added ColorPanel (256px)
- ToolPalette: Added Eyedropper icon
- CanvasWithTools: Eyedropper support
- Tool settings: Removed basic color picker
- Color syncs with tool store
**UI/UX**
- 3-tab navigation (Picker, Swatches, Recent)
- Primary color: Large square
- Secondary color: Small overlap square
- Active tab highlighting
- Hover effects on all swatches
- Smooth transitions
- Keyboard accessible
**Performance**
- Efficient HSV calculations
- LocalStorage persistence
- Pointer event optimization
- Drag state management
- Build time: ~1.3s
**State Management**
- Zustand store with persist
- Auto-add to recent on use
- Max limits prevent memory bloat
- Clean swap operation
Ready for Phase 6: File Operations
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-21 01:55:28 +01:00
67dc2dad58
feat: implement Phase 4 - Drawing Tools with history integration
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Complete drawing tool system with pencil, brush, eraser, and fill tools:
**Tool Architecture (tools/)**
- BaseTool: Abstract base class with lifecycle hooks
- onActivate/onDeactivate for tool switching
- onPointerDown/Move/Up for drawing
- getCursor for custom cursors
- isDrawing state management
**Drawing Tools**
- PencilTool: 1px precision drawing
- Fixed line width
- Smooth strokes with lineCap/lineJoin
- Respects opacity setting
- BrushTool: Variable size soft brush
- Size: 1-200px with slider
- Hardness: 0-100% (soft to hard edges)
- Flow: Paint density control
- Spacing: Interpolation between stamps
- Radial gradient for soft edges
- Pressure support ready
- EraserTool: Pixel removal
- destination-out composite mode
- Variable size (1-200px)
- Smooth interpolation
- Respects opacity for partial erase
- FillTool: Flood fill algorithm
- Scanline flood fill implementation
- Pixel-perfect color matching
- Efficient Set-based visited tracking
- No recursion (stack-based)
**Drawing Commands (core/commands/draw-command.ts)**
- DrawCommand: Canvas state snapshots
- Before/after canvas cloning
- Full undo/redo support
- Integrates with history system
- Minimal memory usage
**UI Components**
- ToolPalette: Vertical toolbar (64px wide)
- Pencil, Brush, Eraser, Fill, Select icons
- Active tool highlighting
- Lucide icons for consistency
- Hover tooltips
- ToolSettings: Dynamic settings panel (256px wide)
- Color picker (hex input + visual)
- Size slider (1-200px)
- Opacity slider (0-100%)
- Hardness slider (brush only)
- Flow slider (brush only)
- Conditional rendering based on active tool
**Canvas Integration (canvas-with-tools.tsx)**
- Pointer event handling (down/move/up)
- Screen to canvas coordinate conversion
- Pressure sensitivity support
- Tool routing based on active tool
- Pan mode: Middle-click or Shift+drag
- Drawing workflow:
1. Pointer down: Create DrawCommand
2. Pointer move: Call tool.onPointerMove
3. Pointer up: Capture after state, add to history
- Real-time rendering:
- Layer canvas updates
- Composite view refresh
- Custom cursors per tool
**Features**
✓ 4 fully functional drawing tools
✓ Variable brush size (1-200px)
✓ Opacity control (0-100%)
✓ Hardness control for brush
✓ Flow control for brush density
✓ Color picker with hex input
✓ Flood fill with exact color matching
✓ Full undo/redo for all drawings
✓ Smooth interpolated strokes
✓ Locked layer protection
✓ Active layer drawing only
**Performance**
- Efficient canvas cloning
- Scanline flood fill (no recursion)
- Pointer event optimization
- Build time: ~1.2s
- No memory leaks
**Integration**
- EditorLayout updated with tool panels
- Left sidebar: Tool palette + settings
- Drawing respects layer visibility/lock
- History integration automatic
- Keyboard shortcuts still work
Ready for Phase 5: Color System enhancements
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-20 21:30:37 +01:00