feat(tools): implement advanced brush tools - Clone Stamp, Smudge, and Dodge/Burn
Added three professional-grade image manipulation tools to complete Feature 4: Clone Stamp Tool (Shortcut: 8) - Sample from source location with Alt+Click - Paint sampled content to destination - Maintains relative offset for natural cloning - Supports soft/hard brush with hardness setting Smudge Tool (Shortcut: 9) - Creates realistic paint-smearing effects - Progressively blends colors for natural smudging - Uses flow setting to control smudge strength - Soft brush falloff for smooth blending Dodge/Burn Tool (Shortcut: 0) - Dodge mode: Lightens image areas (default) - Burn mode: Darkens image areas (Alt key) - Professional photography exposure adjustment - Respects hardness setting for precise control All tools: - Fully integrated with tool palette and keyboard shortcuts - Support smooth interpolation for fluid strokes - Use existing tool settings (size, opacity, hardness, flow, spacing) - Lazy-loaded via code splitting system - Icons from Lucide React (Stamp, Droplet, Sun) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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203
tools/clone-stamp-tool.ts
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203
tools/clone-stamp-tool.ts
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import { BaseTool } from './base-tool';
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import type { PointerState, ToolSettings } from '@/types';
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import { distance } from '@/lib/utils';
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/**
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* Clone Stamp Tool - Sample and paint from one location to another
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*/
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export class CloneStampTool extends BaseTool {
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private lastX = 0;
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private lastY = 0;
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private sourceX: number | null = null;
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private sourceY: number | null = null;
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private offsetX = 0;
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private offsetY = 0;
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private sourceCanvas: HTMLCanvasElement | null = null;
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constructor() {
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super('Clone Stamp');
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}
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/**
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* Set the source point for cloning
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*/
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setSourcePoint(x: number, y: number, ctx: CanvasRenderingContext2D): void {
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this.sourceX = x;
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this.sourceY = y;
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// Create a canvas to store the source image data
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if (!this.sourceCanvas) {
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this.sourceCanvas = document.createElement('canvas');
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}
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this.sourceCanvas.width = ctx.canvas.width;
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this.sourceCanvas.height = ctx.canvas.height;
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const sourceCtx = this.sourceCanvas.getContext('2d');
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if (sourceCtx) {
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sourceCtx.drawImage(ctx.canvas, 0, 0);
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}
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}
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onPointerDown(
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pointer: PointerState,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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// Alt+Click to set source point
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if (pointer.altKey) {
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this.setSourcePoint(pointer.x, pointer.y, ctx);
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return;
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}
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// Can't clone without a source point
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if (this.sourceX === null || this.sourceY === null || !this.sourceCanvas) {
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return;
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}
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this.isDrawing = true;
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this.lastX = pointer.x;
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this.lastY = pointer.y;
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// Calculate offset between source and destination
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this.offsetX = pointer.x - this.sourceX;
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this.offsetY = pointer.y - this.sourceY;
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// Draw initial stamp
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this.drawStamp(pointer.x, pointer.y, ctx, settings);
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}
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onPointerMove(
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pointer: PointerState,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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if (!this.isDrawing) return;
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if (this.sourceX === null || this.sourceY === null || !this.sourceCanvas) return;
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// Calculate distance from last point
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const dist = distance(this.lastX, this.lastY, pointer.x, pointer.y);
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const spacing = settings.size * settings.spacing;
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if (dist >= spacing) {
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// Interpolate between points for smooth stroke
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const steps = Math.ceil(dist / spacing);
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for (let i = 1; i <= steps; i++) {
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const t = i / steps;
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const x = this.lastX + (pointer.x - this.lastX) * t;
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const y = this.lastY + (pointer.y - this.lastY) * t;
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this.drawStamp(x, y, ctx, settings);
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}
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this.lastX = pointer.x;
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this.lastY = pointer.y;
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}
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}
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onPointerUp(
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pointer: PointerState,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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this.isDrawing = false;
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}
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/**
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* Draw a single clone stamp
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*/
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private drawStamp(
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destX: number,
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destY: number,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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if (!this.sourceCanvas || this.sourceX === null || this.sourceY === null) return;
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const size = settings.size;
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const opacity = settings.opacity * settings.flow;
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const hardness = settings.hardness;
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// Calculate source position (moves with destination)
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const currentOffsetX = destX - this.sourceX;
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const currentOffsetY = destY - this.sourceY;
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const srcX = this.sourceX + currentOffsetX;
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const srcY = this.sourceY + currentOffsetY;
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// Create a temporary canvas for the stamp
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const stampCanvas = document.createElement('canvas');
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stampCanvas.width = size;
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stampCanvas.height = size;
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const stampCtx = stampCanvas.getContext('2d');
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if (!stampCtx) return;
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// Draw the source area to the stamp canvas
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stampCtx.drawImage(
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this.sourceCanvas,
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srcX - size / 2,
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srcY - size / 2,
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size,
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size,
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0,
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0,
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size,
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size
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);
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// Apply soft brush effect if hardness < 1
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if (hardness < 1) {
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// Create a mask for soft edges
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const maskCanvas = document.createElement('canvas');
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maskCanvas.width = size;
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maskCanvas.height = size;
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const maskCtx = maskCanvas.getContext('2d');
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if (maskCtx) {
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const gradient = maskCtx.createRadialGradient(
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size / 2,
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size / 2,
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0,
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size / 2,
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size / 2,
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size / 2
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);
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gradient.addColorStop(0, 'rgba(0, 0, 0, 1)');
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gradient.addColorStop(hardness, 'rgba(0, 0, 0, 1)');
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gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
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maskCtx.fillStyle = gradient;
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maskCtx.fillRect(0, 0, size, size);
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// Apply mask using composite operation
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stampCtx.globalCompositeOperation = 'destination-in';
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stampCtx.drawImage(maskCanvas, 0, 0);
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stampCtx.globalCompositeOperation = 'source-over';
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}
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}
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// Draw the stamp to the canvas
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ctx.save();
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ctx.globalAlpha = opacity;
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ctx.drawImage(stampCanvas, destX - size / 2, destY - size / 2);
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ctx.restore();
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}
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/**
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* Reset the source point when tool is deactivated
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*/
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onDeactivate(): void {
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super.onDeactivate();
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this.sourceX = null;
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this.sourceY = null;
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this.sourceCanvas = null;
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}
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getCursor(settings: ToolSettings): string {
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if (this.sourceX === null || this.sourceY === null) {
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return 'crosshair'; // No source set yet
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}
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return 'crosshair'; // Has source, ready to clone
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}
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}
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