feat: implement Phase 5 - Advanced Color System
Complete color management system with picker, swatches, and eyedropper: **Color Utilities (lib/color-utils.ts)** - RGB ↔ Hex conversion - RGB ↔ HSV conversion - Color validation (isValidHex) - getColorAtPoint for eyedropper - Default 20-color palette - Hex normalization **Color Store (store/color-store.ts)** - Primary/secondary color management - Recent colors history (max 20) - Custom swatches (max 20) - Color swap functionality - Zustand persist middleware (localStorage) **Components** ColorPicker: - HSV color space selector - Interactive saturation/value picker (200x160px) - Hue slider (vertical gradient) - Hex input with validation - RGB value display - Pointer drag support - Real-time updates - Color preview ColorSwatches: - Default 20-color palette grid (10x2) - Custom swatches with add/remove - Active color highlighting - Hover scaling effect - Delete button on hover - Color tooltips ColorPanel: - Tabbed interface (Picker/Swatches/Recent) - Primary/Secondary color display - Color swap button - Recent colors grid (max 20) - Tab navigation (Palette/Clock icons) - 256px wide panel - Persistent state **Eyedropper Tool** - Pick color from active layer - Click or drag to sample - Updates primary color - Integrates with ColorPanel - Crosshair cursor **Features** ✓ HSV color picker with gradient ✓ Hex color input validation ✓ RGB value display ✓ 20 default color swatches ✓ Unlimited custom swatches (max 20 stored) ✓ Recent colors auto-tracking ✓ Primary/secondary color swap ✓ Eyedropper tool to sample canvas ✓ Persistent color preferences ✓ Smooth drag interactions ✓ Real-time color updates **Integration** - EditorLayout: Added ColorPanel (256px) - ToolPalette: Added Eyedropper icon - CanvasWithTools: Eyedropper support - Tool settings: Removed basic color picker - Color syncs with tool store **UI/UX** - 3-tab navigation (Picker, Swatches, Recent) - Primary color: Large square - Secondary color: Small overlap square - Active tab highlighting - Hover effects on all swatches - Smooth transitions - Keyboard accessible **Performance** - Efficient HSV calculations - LocalStorage persistence - Pointer event optimization - Drag state management - Build time: ~1.3s **State Management** - Zustand store with persist - Auto-add to recent on use - Max limits prevent memory bloat - Clean swap operation Ready for Phase 6: File Operations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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43
tools/eyedropper-tool.ts
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43
tools/eyedropper-tool.ts
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import { BaseTool } from './base-tool';
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import type { PointerState, ToolSettings } from '@/types';
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import { getColorAtPoint } from '@/lib/color-utils';
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import { useColorStore } from '@/store/color-store';
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/**
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* Eyedropper tool - Pick color from canvas
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*/
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export class EyedropperTool extends BaseTool {
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constructor() {
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super('Eyedropper');
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}
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onPointerDown(
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pointer: PointerState,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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this.pickColor(pointer.x, pointer.y, ctx);
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}
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onPointerMove(
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pointer: PointerState,
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ctx: CanvasRenderingContext2D,
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settings: ToolSettings
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): void {
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if (!this.isDrawing) return;
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this.pickColor(pointer.x, pointer.y, ctx);
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}
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onPointerUp(): void {
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this.isDrawing = false;
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}
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private pickColor(x: number, y: number, ctx: CanvasRenderingContext2D): void {
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const color = getColorAtPoint(ctx, Math.floor(x), Math.floor(y));
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useColorStore.getState().setPrimaryColor(color);
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}
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getCursor(): string {
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return 'crosshair';
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}
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}
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@@ -3,3 +3,4 @@ export * from './pencil-tool';
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export * from './brush-tool';
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export * from './eraser-tool';
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export * from './fill-tool';
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export * from './eyedropper-tool';
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