feat: implement Phase 5 - Advanced Color System
Complete color management system with picker, swatches, and eyedropper: **Color Utilities (lib/color-utils.ts)** - RGB ↔ Hex conversion - RGB ↔ HSV conversion - Color validation (isValidHex) - getColorAtPoint for eyedropper - Default 20-color palette - Hex normalization **Color Store (store/color-store.ts)** - Primary/secondary color management - Recent colors history (max 20) - Custom swatches (max 20) - Color swap functionality - Zustand persist middleware (localStorage) **Components** ColorPicker: - HSV color space selector - Interactive saturation/value picker (200x160px) - Hue slider (vertical gradient) - Hex input with validation - RGB value display - Pointer drag support - Real-time updates - Color preview ColorSwatches: - Default 20-color palette grid (10x2) - Custom swatches with add/remove - Active color highlighting - Hover scaling effect - Delete button on hover - Color tooltips ColorPanel: - Tabbed interface (Picker/Swatches/Recent) - Primary/Secondary color display - Color swap button - Recent colors grid (max 20) - Tab navigation (Palette/Clock icons) - 256px wide panel - Persistent state **Eyedropper Tool** - Pick color from active layer - Click or drag to sample - Updates primary color - Integrates with ColorPanel - Crosshair cursor **Features** ✓ HSV color picker with gradient ✓ Hex color input validation ✓ RGB value display ✓ 20 default color swatches ✓ Unlimited custom swatches (max 20 stored) ✓ Recent colors auto-tracking ✓ Primary/secondary color swap ✓ Eyedropper tool to sample canvas ✓ Persistent color preferences ✓ Smooth drag interactions ✓ Real-time color updates **Integration** - EditorLayout: Added ColorPanel (256px) - ToolPalette: Added Eyedropper icon - CanvasWithTools: Eyedropper support - Tool settings: Removed basic color picker - Color syncs with tool store **UI/UX** - 3-tab navigation (Picker, Swatches, Recent) - Primary color: Large square - Secondary color: Small overlap square - Active tab highlighting - Hover effects on all swatches - Smooth transitions - Keyboard accessible **Performance** - Efficient HSV calculations - LocalStorage persistence - Pointer event optimization - Drag state management - Build time: ~1.3s **State Management** - Zustand store with persist - Auto-add to recent on use - Max limits prevent memory bloat - Clean swap operation Ready for Phase 6: File Operations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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lib/color-utils.ts
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180
lib/color-utils.ts
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/**
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* Color utility functions for conversions and manipulation
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*/
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export interface RGB {
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r: number;
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g: number;
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b: number;
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}
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export interface HSV {
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h: number;
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s: number;
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v: number;
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}
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/**
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* Convert hex to RGB
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*/
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export function hexToRgb(hex: string): RGB {
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const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return result
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? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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b: parseInt(result[3], 16),
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}
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: { r: 0, g: 0, b: 0 };
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}
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/**
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* Convert RGB to hex
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*/
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export function rgbToHex(r: number, g: number, b: number): string {
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return (
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'#' +
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[r, g, b]
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.map((x) => {
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const hex = Math.round(x).toString(16);
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return hex.length === 1 ? '0' + hex : hex;
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})
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.join('')
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);
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}
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/**
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* Convert RGB to HSV
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*/
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export function rgbToHsv(r: number, g: number, b: number): HSV {
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r = r / 255;
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g = g / 255;
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b = b / 255;
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const max = Math.max(r, g, b);
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const min = Math.min(r, g, b);
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const diff = max - min;
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let h = 0;
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let s = max === 0 ? 0 : diff / max;
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let v = max;
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if (diff !== 0) {
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switch (max) {
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case r:
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h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
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break;
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case g:
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h = ((b - r) / diff + 2) / 6;
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break;
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case b:
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h = ((r - g) / diff + 4) / 6;
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break;
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}
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}
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return {
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h: h * 360,
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s: s * 100,
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v: v * 100,
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};
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}
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/**
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* Convert HSV to RGB
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*/
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export function hsvToRgb(h: number, s: number, v: number): RGB {
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h = h / 360;
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s = s / 100;
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v = v / 100;
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let r = 0,
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g = 0,
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b = 0;
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const i = Math.floor(h * 6);
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const f = h * 6 - i;
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const p = v * (1 - s);
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const q = v * (1 - f * s);
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const t = v * (1 - (1 - f) * s);
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switch (i % 6) {
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case 0:
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(r = v), (g = t), (b = p);
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break;
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case 1:
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(r = q), (g = v), (b = p);
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break;
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case 2:
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(r = p), (g = v), (b = t);
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break;
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case 3:
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(r = p), (g = q), (b = v);
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break;
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case 4:
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(r = t), (g = p), (b = v);
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break;
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case 5:
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(r = v), (g = p), (b = q);
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break;
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}
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return {
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r: Math.round(r * 255),
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g: Math.round(g * 255),
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b: Math.round(b * 255),
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};
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}
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/**
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* Get color from canvas at coordinates
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*/
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export function getColorAtPoint(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number
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): string {
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const imageData = ctx.getImageData(x, y, 1, 1);
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const data = imageData.data;
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return rgbToHex(data[0], data[1], data[2]);
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}
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/**
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* Validate hex color
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*/
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export function isValidHex(hex: string): boolean {
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return /^#?[0-9A-F]{6}$/i.test(hex);
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}
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/**
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* Ensure hex has # prefix
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*/
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export function normalizeHex(hex: string): string {
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return hex.startsWith('#') ? hex : '#' + hex;
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}
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/**
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* Default color palette
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*/
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export const DEFAULT_PALETTE = [
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'#000000',
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'#FFFFFF',
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'#FF0000',
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'#00FF00',
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'#0000FF',
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'#FFFF00',
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'#FF00FF',
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'#00FFFF',
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'#FF8800',
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'#8800FF',
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'#00FF88',
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'#FF0088',
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'#808080',
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'#C0C0C0',
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'#800000',
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'#008000',
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'#000080',
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'#808000',
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'#800080',
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'#008080',
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];
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