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paint-ui/tools/text-tool.ts

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feat: implement comprehensive text tool (Phase 11) Add complete text rendering system with the following features: **Text Tool Core:** - TextTool class with click-to-place text functionality - Text cursor and pointer event handling - Integration with DrawCommand for undo/redo support **Text Rendering:** - Multi-line text support with line height control - Custom letter spacing - Text alignment (left/center/right) - Font families: 13 web-safe fonts + 14 popular Google Fonts - Dynamic Google Font loading via Web Font Loader API - Font styles (normal/italic) and weights (100-900) **Text Dialog UI:** - Full-featured text editor dialog - Live preview of text with all formatting - Font family selection (web-safe + Google Fonts) - Font size (8-500px), style, and weight controls - Color picker with hex input - Text alignment options - Line height slider (0.5-3x) - Letter spacing slider (-10 to 50px) - Multi-line text input with textarea **State Management:** - text-store with Zustand + persist middleware - All text settings preserved across sessions - Dialog state management (open/close) - Click position tracking **Integration:** - Added text tool to tool palette with Type icon - Registered TextTool in canvas tool system - Added TextDialog to editor layout - Full type safety with TypeScript interfaces **Undoable:** - Text rendering fully integrated with command pattern - Each text insertion creates single undo point - Proper before/after state capture This completes Phase 11 of the implementation plan, marking the transition from MVP to a fully-featured image editor. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 09:45:05 +01:00
import { BaseTool } from './base-tool';
import type { PointerState } from '@/types';
import { useTextStore } from '@/store/text-store';
import { useLayerStore } from '@/store/layer-store';
import { useHistoryStore } from '@/store/history-store';
import { DrawCommand } from '@/core/commands/draw-command';
import { renderText } from '@/lib/text-utils';
/**
* Text tool - Click to place text on canvas
*/
export class TextTool extends BaseTool {
constructor() {
super('Text');
}
onPointerDown(pointer: PointerState): void {
const layer = this.getActiveLayer();
if (!layer) return;
const { activateOnCanvasEditor, getTextObjectAt } = useTextStore.getState();
// Check if clicking on existing text object
const existingText = getTextObjectAt(pointer.x, pointer.y, layer.id);
if (existingText) {
// Edit existing text
activateOnCanvasEditor(pointer.x, pointer.y, existingText.id);
} else {
// Create new text
activateOnCanvasEditor(pointer.x, pointer.y);
}
feat: implement comprehensive text tool (Phase 11) Add complete text rendering system with the following features: **Text Tool Core:** - TextTool class with click-to-place text functionality - Text cursor and pointer event handling - Integration with DrawCommand for undo/redo support **Text Rendering:** - Multi-line text support with line height control - Custom letter spacing - Text alignment (left/center/right) - Font families: 13 web-safe fonts + 14 popular Google Fonts - Dynamic Google Font loading via Web Font Loader API - Font styles (normal/italic) and weights (100-900) **Text Dialog UI:** - Full-featured text editor dialog - Live preview of text with all formatting - Font family selection (web-safe + Google Fonts) - Font size (8-500px), style, and weight controls - Color picker with hex input - Text alignment options - Line height slider (0.5-3x) - Letter spacing slider (-10 to 50px) - Multi-line text input with textarea **State Management:** - text-store with Zustand + persist middleware - All text settings preserved across sessions - Dialog state management (open/close) - Click position tracking **Integration:** - Added text tool to tool palette with Type icon - Registered TextTool in canvas tool system - Added TextDialog to editor layout - Full type safety with TypeScript interfaces **Undoable:** - Text rendering fully integrated with command pattern - Each text insertion creates single undo point - Proper before/after state capture This completes Phase 11 of the implementation plan, marking the transition from MVP to a fully-featured image editor. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 09:45:05 +01:00
}
onPointerMove(): void {
// No-op for text tool
}
onPointerUp(): void {
// No-op for text tool
}
getCursor(): string {
return 'text';
}
/**
* Render text on canvas (called from dialog)
*/
static renderTextOnCanvas(x: number, y: number): void {
const layer = TextTool.getActiveLayerStatic();
if (!layer?.canvas) return;
const ctx = layer.canvas.getContext('2d');
if (!ctx) return;
const { settings } = useTextStore.getState();
// Create draw command for history
const drawCommand = new DrawCommand(layer.id, 'Add Text');
// Render text
renderText(ctx, x, y, settings);
// Add to history
drawCommand.captureAfterState();
const { executeCommand } = useHistoryStore.getState();
executeCommand(drawCommand);
// Update layer to trigger re-render
const { updateLayer } = useLayerStore.getState();
updateLayer(layer.id, { updatedAt: Date.now() });
}
private getActiveLayer() {
const { activeLayerId, layers } = useLayerStore.getState();
return layers.find((l) => l.id === activeLayerId);
}
private static getActiveLayerStatic() {
const { activeLayerId, layers } = useLayerStore.getState();
return layers.find((l) => l.id === activeLayerId);
}
}