Files
paint-ui/components/layers/layers-panel.tsx

185 lines
6.4 KiB
TypeScript
Raw Normal View History

feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
'use client';
import { useLayerStore } from '@/store';
import { useContextMenuStore } from '@/store/context-menu-store';
import { Eye, EyeOff, Trash2, Copy, Layers, MoveUp, MoveDown } from 'lucide-react';
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
import { cn } from '@/lib/utils';
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
import {
deleteLayerWithHistory,
updateLayerWithHistory,
duplicateLayerWithHistory,
} from '@/lib/layer-operations';
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
import { LayerEffectsPanel } from './layer-effects-panel';
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
export function LayersPanel() {
const { layers, activeLayerId, setActiveLayer, reorderLayer } = useLayerStore();
const { showContextMenu } = useContextMenuStore();
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
// Sort layers by order (highest first)
const sortedLayers = [...layers].sort((a, b) => b.order - a.order);
const handleMoveLayer = (layerId: string, direction: 'up' | 'down') => {
const layer = layers.find((l) => l.id === layerId);
if (!layer) return;
const layerIndex = sortedLayers.findIndex((l) => l.id === layerId);
if (direction === 'up' && layerIndex > 0) {
const targetLayer = sortedLayers[layerIndex - 1];
reorderLayer(layerId, targetLayer.order);
} else if (direction === 'down' && layerIndex < sortedLayers.length - 1) {
const targetLayer = sortedLayers[layerIndex + 1];
reorderLayer(layerId, targetLayer.order);
}
};
const handleContextMenu = (e: React.MouseEvent, layerId: string) => {
e.preventDefault();
const layer = layers.find((l) => l.id === layerId);
if (!layer) return;
const layerIndex = sortedLayers.findIndex((l) => l.id === layerId);
const canMoveUp = layerIndex > 0;
const canMoveDown = layerIndex < sortedLayers.length - 1;
const canDelete = layers.length > 1;
showContextMenu(e.clientX, e.clientY, [
{
label: 'Duplicate Layer',
icon: <Copy className="h-4 w-4" />,
onClick: () => duplicateLayerWithHistory(layerId),
},
{
separator: true,
label: '',
onClick: () => {},
},
{
label: 'Move Up',
icon: <MoveUp className="h-4 w-4" />,
onClick: () => handleMoveLayer(layerId, 'up'),
disabled: !canMoveUp,
},
{
label: 'Move Down',
icon: <MoveDown className="h-4 w-4" />,
onClick: () => handleMoveLayer(layerId, 'down'),
disabled: !canMoveDown,
},
{
separator: true,
label: '',
onClick: () => {},
},
{
label: layer.visible ? 'Hide Layer' : 'Show Layer',
icon: layer.visible ? <EyeOff className="h-4 w-4" /> : <Eye className="h-4 w-4" />,
onClick: () => updateLayerWithHistory(layerId, { visible: !layer.visible }, 'Toggle Visibility'),
},
{
separator: true,
label: '',
onClick: () => {},
},
{
label: 'Delete Layer',
icon: <Trash2 className="h-4 w-4" />,
onClick: () => {
if (confirm('Delete this layer?')) {
deleteLayerWithHistory(layerId);
}
},
disabled: !canDelete,
danger: true,
},
]);
};
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
return (
<div className="flex h-full flex-col bg-card">
<div className="border-b border-border p-3">
<h2 className="text-sm font-semibold text-card-foreground">Layers</h2>
</div>
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
<div className="flex-1 overflow-y-auto">
<div className="p-2 space-y-1">
{sortedLayers.length === 0 ? (
<div className="flex h-full items-center justify-center">
<p className="text-sm text-muted-foreground">No layers</p>
</div>
) : (
sortedLayers.map((layer) => (
<div
key={layer.id}
className={cn(
'group flex items-center gap-2 rounded-md border p-2 transition-colors cursor-pointer',
activeLayerId === layer.id
? 'border-primary bg-primary/10'
: 'border-border hover:border-primary/50 hover:bg-accent/50'
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
)}
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
onClick={() => setActiveLayer(layer.id)}
onContextMenu={(e) => handleContextMenu(e, layer.id)}
>
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
<button
className="shrink-0 text-muted-foreground hover:text-foreground"
onClick={(e) => {
e.stopPropagation();
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
updateLayerWithHistory(layer.id, { visible: !layer.visible }, 'Toggle Visibility');
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
}}
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
title="Toggle visibility"
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
>
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
{layer.visible ? (
<Eye className="h-4 w-4" />
) : (
<EyeOff className="h-4 w-4" />
)}
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
</button>
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
<div className="flex-1 min-w-0">
<p className="text-sm font-medium text-card-foreground truncate">
{layer.name}
</p>
<p className="text-xs text-muted-foreground">
{layer.width} × {layer.height}
</p>
</div>
<div className="flex items-center gap-1 opacity-0 group-hover:opacity-100 transition-opacity">
<button
className="shrink-0 text-muted-foreground hover:text-foreground"
onClick={(e) => {
e.stopPropagation();
duplicateLayerWithHistory(layer.id);
}}
title="Duplicate layer"
>
<Copy className="h-4 w-4" />
</button>
<button
className="shrink-0 text-muted-foreground hover:text-destructive"
onClick={(e) => {
e.stopPropagation();
if (layers.length > 1 && confirm('Delete this layer?')) {
deleteLayerWithHistory(layer.id);
}
}}
title="Delete layer"
>
<Trash2 className="h-4 w-4" />
</button>
</div>
<div className="shrink-0 text-xs text-muted-foreground">
{Math.round(layer.opacity * 100)}%
</div>
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
</div>
feat(phase-11): implement comprehensive non-destructive layer effects system Adds Photoshop-style layer effects with full non-destructive editing support: **Core Architecture:** - Type system with 10 effect types and discriminated unions - Zustand store with Map-based storage and localStorage persistence - Canvas-based rendering engine with intelligent padding calculation - Effects applied at render time without modifying original layer data **Implemented Effects (6 core effects):** - Drop Shadow - Customizable shadow with angle, distance, size, and spread - Outer Glow - Soft glow around layer edges with spread control - Inner Shadow - Shadow effect inside layer boundaries - Inner Glow - Inward glow from edges with choke parameter - Stroke/Outline - Configurable stroke with position options - Color Overlay - Solid color overlay with blend modes **Rendering Engine Features:** - Smart padding calculation for effects extending beyond layer bounds - Effect stacking: Background → Layer → Modifying → Overlay - Canvas composition for complex effects (inner shadow/glow) - Global light system for consistent shadow angles - Blend mode support for all effects - Opacity control per effect **User Interface:** - Integrated effects panel in layers sidebar - Collapsible panel with effect count badge - Add effect dropdown with 6 effect types - Individual effect controls (visibility toggle, duplicate, delete) - Master enable/disable for all layer effects - Visual feedback with toast notifications **Store Features:** - Per-layer effects configuration - Effect reordering support - Copy/paste effects between layers - Duplicate effects within layer - Persistent storage across sessions - Global light angle/altitude management **Technical Implementation:** - Non-destructive: Original layer canvas never modified - Performance optimized with canvas padding only where needed - Type-safe with full TypeScript discriminated unions - Effects rendered in optimal order for visual quality - Map serialization for Zustand persistence **New Files:** - types/layer-effects.ts - Complete type definitions for all effects - store/layer-effects-store.ts - Zustand store with persistence - lib/layer-effects-renderer.ts - Canvas rendering engine - components/layers/layer-effects-panel.tsx - UI controls **Modified Files:** - components/canvas/canvas-with-tools.tsx - Integrated effects rendering - components/layers/layers-panel.tsx - Added effects panel to sidebar **Effects Planned (not yet implemented):** - Bevel & Emboss - 3D depth with highlights and shadows - Gradient Overlay - Gradient fills with angle control - Pattern Overlay - Repeating pattern fills - Satin - Soft interior shading effect All effects are fully functional, persistent, and can be toggled on/off without data loss. The system provides a solid foundation for advanced layer styling similar to professional image editors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 17:42:36 +01:00
))
)}
</div>
{/* Layer Effects Panel for Active Layer */}
{activeLayerId && <LayerEffectsPanel layerId={activeLayerId} />}
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
</div>
</div>
);
}