Files
paint-ui/hooks/use-keyboard-shortcuts.ts

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feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
import { useEffect } from 'react';
import { useHistoryStore } from '@/store/history-store';
import { useToolStore, useLayerStore, useTextStore } from '@/store';
import { duplicateLayerWithHistory, deleteLayerWithHistory } from '@/lib/layer-operations';
import type { ToolType } from '@/types';
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
/**
* Keyboard shortcuts configuration
*/
interface KeyboardShortcut {
key: string;
ctrl?: boolean;
shift?: boolean;
alt?: boolean;
meta?: boolean;
handler: () => void;
description: string;
}
/**
* Tool shortcuts mapping
*/
const TOOL_SHORTCUTS: Record<string, ToolType> = {
'1': 'pencil',
'2': 'brush',
'3': 'eraser',
'4': 'fill',
'5': 'eyedropper',
'6': 'text',
'7': 'select',
};
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
/**
* Hook to manage keyboard shortcuts
*/
export function useKeyboardShortcuts() {
const { undo, redo, canUndo, canRedo } = useHistoryStore();
const { setActiveTool } = useToolStore();
const { layers, activeLayerId, setActiveLayer } = useLayerStore();
const { isOnCanvasEditorActive } = useTextStore();
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
// Check if we're in an input field or text editor is active
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
const target = e.target as HTMLElement;
if (
isOnCanvasEditorActive ||
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
target.tagName === 'INPUT' ||
target.tagName === 'TEXTAREA' ||
target.isContentEditable
) {
return;
}
// Tool selection shortcuts: 1-7
if (TOOL_SHORTCUTS[e.key]) {
e.preventDefault();
setActiveTool(TOOL_SHORTCUTS[e.key]);
return;
}
// Layer navigation: Arrow Up/Down
if (e.key === 'ArrowUp' || e.key === 'ArrowDown') {
e.preventDefault();
// Sort layers by order (highest first, same as UI)
const sortedLayers = [...layers].sort((a, b) => b.order - a.order);
const currentIndex = sortedLayers.findIndex((l) => l.id === activeLayerId);
if (currentIndex === -1) return;
if (e.key === 'ArrowUp' && currentIndex > 0) {
setActiveLayer(sortedLayers[currentIndex - 1].id);
} else if (e.key === 'ArrowDown' && currentIndex < sortedLayers.length - 1) {
setActiveLayer(sortedLayers[currentIndex + 1].id);
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
}
return;
}
// Delete layer: Delete or Backspace (without modifier keys)
if ((e.key === 'Delete' || e.key === 'Backspace') && !e.ctrlKey && !e.metaKey && !e.shiftKey) {
e.preventDefault();
if (activeLayerId && layers.length > 1) {
if (confirm('Delete this layer?')) {
deleteLayerWithHistory(activeLayerId);
}
}
return;
}
// Duplicate layer: Ctrl+D
if ((e.ctrlKey || e.metaKey) && e.key === 'd' && !e.shiftKey) {
e.preventDefault();
if (activeLayerId) {
duplicateLayerWithHistory(activeLayerId);
}
return;
}
// Undo: Ctrl+Z (but not Ctrl+Shift+Z)
if ((e.ctrlKey || e.metaKey) && e.key === 'z' && !e.shiftKey) {
e.preventDefault();
if (canUndo()) {
undo();
}
return;
}
// Redo: Ctrl+Shift+Z or Ctrl+Y
if (
((e.ctrlKey || e.metaKey) && e.key === 'z' && e.shiftKey) ||
((e.ctrlKey || e.metaKey) && e.key === 'y')
) {
e.preventDefault();
if (canRedo()) {
redo();
}
return;
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
}
};
window.addEventListener('keydown', handleKeyDown);
return () => {
window.removeEventListener('keydown', handleKeyDown);
};
}, [
undo,
redo,
canUndo,
canRedo,
setActiveTool,
layers,
activeLayerId,
setActiveLayer,
isOnCanvasEditorActive,
]);
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
}
/**
* Get keyboard shortcut display string
*/
export function getShortcutDisplay(shortcut: {
key: string;
ctrl?: boolean;
shift?: boolean;
alt?: boolean;
meta?: boolean;
}): string {
const parts: string[] = [];
const isMac = typeof navigator !== 'undefined' && /Mac|iPhone|iPad|iPod/.test(navigator.platform);
if (shortcut.ctrl || shortcut.meta) {
parts.push(isMac ? '⌘' : 'Ctrl');
}
if (shortcut.shift) {
parts.push(isMac ? '⇧' : 'Shift');
}
if (shortcut.alt) {
parts.push(isMac ? '⌥' : 'Alt');
}
parts.push(shortcut.key.toUpperCase());
return parts.join(isMac ? '' : '+');
}