feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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import { create } from 'zustand';
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import { v4 as uuidv4 } from 'uuid';
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import type { Layer, LayerUpdate, CreateLayerParams, BlendMode } from '@/types';
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interface LayerStore {
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/** All layers in the canvas */
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layers: Layer[];
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/** ID of the currently active layer */
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activeLayerId: string | null;
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/** Create a new layer */
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createLayer: (params: CreateLayerParams) => Layer;
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/** Delete a layer by ID */
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deleteLayer: (id: string) => void;
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/** Update layer properties */
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updateLayer: (id: string, updates: LayerUpdate) => void;
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/** Set active layer */
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setActiveLayer: (id: string) => void;
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/** Duplicate a layer */
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duplicateLayer: (id: string) => Layer | null;
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/** Reorder layers */
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reorderLayer: (id: string, newOrder: number) => void;
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/** Merge layer with layer below */
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mergeDown: (id: string) => void;
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/** Flatten all visible layers */
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flattenLayers: () => Layer | null;
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/** Get layer by ID */
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getLayer: (id: string) => Layer | undefined;
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/** Get active layer */
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getActiveLayer: () => Layer | undefined;
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/** Clear all layers */
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clearLayers: () => void;
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2025-11-21 19:57:49 +01:00
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/** Add mask to layer */
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addMask: (id: string) => void;
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/** Remove mask from layer */
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removeMask: (id: string) => void;
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/** Enable/disable mask */
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toggleMask: (id: string) => void;
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/** Invert mask */
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invertMask: (id: string) => void;
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/** Apply mask (merge and remove) */
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applyMask: (id: string) => void;
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2025-11-21 20:29:20 +01:00
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/** Create a layer group */
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createGroup: (name: string) => Layer;
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/** Add layer to group */
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addToGroup: (layerId: string, groupId: string) => void;
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/** Remove layer from group */
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removeFromGroup: (layerId: string) => void;
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/** Toggle group collapsed state */
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toggleGroupCollapsed: (groupId: string) => void;
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/** Get layers in a group */
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getGroupLayers: (groupId: string) => Layer[];
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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}
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export const useLayerStore = create<LayerStore>((set, get) => ({
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layers: [],
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activeLayerId: null,
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createLayer: (params) => {
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const now = Date.now();
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const layer: Layer = {
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id: uuidv4(),
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name: params.name || `Layer ${get().layers.length + 1}`,
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canvas: null,
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visible: true,
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opacity: params.opacity ?? 1,
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blendMode: params.blendMode || 'normal',
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order: get().layers.length,
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locked: false,
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width: params.width,
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height: params.height,
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x: params.x ?? 0,
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y: params.y ?? 0,
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2025-11-21 19:57:49 +01:00
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mask: null,
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2025-11-21 20:29:20 +01:00
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groupId: null,
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isGroup: false,
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collapsed: false,
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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createdAt: now,
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updatedAt: now,
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};
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// Create canvas element
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const canvas = document.createElement('canvas');
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canvas.width = layer.width;
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canvas.height = layer.height;
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// Fill with color if provided
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if (params.fillColor) {
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.fillStyle = params.fillColor;
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ctx.fillRect(0, 0, layer.width, layer.height);
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}
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}
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layer.canvas = canvas;
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set((state) => ({
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layers: [...state.layers, layer],
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activeLayerId: layer.id,
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}));
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return layer;
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},
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deleteLayer: (id) => {
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set((state) => {
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const newLayers = state.layers.filter((l) => l.id !== id);
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const newActiveId =
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state.activeLayerId === id
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? newLayers[newLayers.length - 1]?.id || null
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: state.activeLayerId;
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return {
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layers: newLayers,
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activeLayerId: newActiveId,
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};
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});
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},
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updateLayer: (id, updates) => {
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set((state) => ({
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layers: state.layers.map((layer) =>
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layer.id === id
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? { ...layer, ...updates, updatedAt: Date.now() }
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: layer
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),
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}));
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},
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setActiveLayer: (id) => {
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set({ activeLayerId: id });
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},
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duplicateLayer: (id) => {
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const layer = get().getLayer(id);
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if (!layer) return null;
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const now = Date.now();
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const newLayer: Layer = {
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...layer,
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id: uuidv4(),
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name: `${layer.name} copy`,
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order: get().layers.length,
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createdAt: now,
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updatedAt: now,
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};
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// Clone canvas
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if (layer.canvas) {
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const canvas = document.createElement('canvas');
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canvas.width = layer.width;
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canvas.height = layer.height;
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.drawImage(layer.canvas, 0, 0);
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}
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newLayer.canvas = canvas;
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}
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2025-11-21 19:57:49 +01:00
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// Clone mask if exists
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if (layer.mask?.canvas) {
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const maskCanvas = document.createElement('canvas');
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maskCanvas.width = layer.width;
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maskCanvas.height = layer.height;
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const maskCtx = maskCanvas.getContext('2d');
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if (maskCtx) {
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maskCtx.drawImage(layer.mask.canvas, 0, 0);
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}
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newLayer.mask = {
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canvas: maskCanvas,
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enabled: layer.mask.enabled,
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inverted: layer.mask.inverted,
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};
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}
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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set((state) => ({
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layers: [...state.layers, newLayer],
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activeLayerId: newLayer.id,
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}));
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return newLayer;
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},
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reorderLayer: (id, newOrder) => {
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set((state) => {
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const layers = [...state.layers];
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const layerIndex = layers.findIndex((l) => l.id === id);
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if (layerIndex === -1) return state;
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const [layer] = layers.splice(layerIndex, 1);
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layers.splice(newOrder, 0, layer);
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// Update order values
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return {
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layers: layers.map((l, index) => ({ ...l, order: index })),
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};
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});
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},
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mergeDown: (id) => {
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const layers = get().layers;
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const layerIndex = layers.findIndex((l) => l.id === id);
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if (layerIndex === -1 || layerIndex === 0) return;
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const topLayer = layers[layerIndex];
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const bottomLayer = layers[layerIndex - 1];
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if (!topLayer.canvas || !bottomLayer.canvas) return;
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// Merge onto bottom layer
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const ctx = bottomLayer.canvas.getContext('2d');
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if (!ctx) return;
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ctx.globalAlpha = topLayer.opacity;
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ctx.globalCompositeOperation = topLayer.blendMode as GlobalCompositeOperation;
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ctx.drawImage(topLayer.canvas, topLayer.x, topLayer.y);
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ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = 'source-over';
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// Delete top layer
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get().deleteLayer(id);
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},
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flattenLayers: () => {
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const layers = get().layers.filter((l) => l.visible);
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if (layers.length === 0) return null;
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// Get canvas dimensions
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const width = Math.max(...layers.map((l) => l.width));
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const height = Math.max(...layers.map((l) => l.height));
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// Create flattened layer
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const flatLayer = get().createLayer({
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name: 'Flattened',
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width,
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height,
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});
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if (!flatLayer.canvas) return null;
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|
|
|
|
const ctx = flatLayer.canvas.getContext('2d');
|
|
|
|
|
if (!ctx) return null;
|
|
|
|
|
|
|
|
|
|
// Composite all visible layers
|
|
|
|
|
layers.forEach((layer) => {
|
|
|
|
|
if (layer.canvas) {
|
|
|
|
|
ctx.globalAlpha = layer.opacity;
|
|
|
|
|
ctx.globalCompositeOperation = layer.blendMode as GlobalCompositeOperation;
|
|
|
|
|
ctx.drawImage(layer.canvas, layer.x, layer.y);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
ctx.globalAlpha = 1;
|
|
|
|
|
ctx.globalCompositeOperation = 'source-over';
|
|
|
|
|
|
|
|
|
|
// Delete old layers
|
|
|
|
|
layers.forEach((layer) => {
|
|
|
|
|
if (layer.id !== flatLayer.id) {
|
|
|
|
|
get().deleteLayer(layer.id);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
return flatLayer;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
getLayer: (id) => {
|
|
|
|
|
return get().layers.find((l) => l.id === id);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
getActiveLayer: () => {
|
|
|
|
|
const { layers, activeLayerId } = get();
|
|
|
|
|
return layers.find((l) => l.id === activeLayerId);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
clearLayers: () => {
|
|
|
|
|
set({ layers: [], activeLayerId: null });
|
|
|
|
|
},
|
2025-11-21 19:57:49 +01:00
|
|
|
|
|
|
|
|
addMask: (id) => {
|
|
|
|
|
const layer = get().getLayer(id);
|
|
|
|
|
if (!layer || layer.mask) return;
|
|
|
|
|
|
|
|
|
|
// Create mask canvas (white = fully visible)
|
|
|
|
|
const maskCanvas = document.createElement('canvas');
|
|
|
|
|
maskCanvas.width = layer.width;
|
|
|
|
|
maskCanvas.height = layer.height;
|
|
|
|
|
const ctx = maskCanvas.getContext('2d');
|
|
|
|
|
if (ctx) {
|
|
|
|
|
ctx.fillStyle = '#ffffff';
|
|
|
|
|
ctx.fillRect(0, 0, maskCanvas.width, maskCanvas.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
get().updateLayer(id, {
|
|
|
|
|
mask: {
|
|
|
|
|
canvas: maskCanvas,
|
|
|
|
|
enabled: true,
|
|
|
|
|
inverted: false,
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
removeMask: (id) => {
|
|
|
|
|
get().updateLayer(id, { mask: null });
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
toggleMask: (id) => {
|
|
|
|
|
const layer = get().getLayer(id);
|
|
|
|
|
if (!layer?.mask) return;
|
|
|
|
|
|
|
|
|
|
get().updateLayer(id, {
|
|
|
|
|
mask: {
|
|
|
|
|
...layer.mask,
|
|
|
|
|
enabled: !layer.mask.enabled,
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
invertMask: (id) => {
|
|
|
|
|
const layer = get().getLayer(id);
|
|
|
|
|
if (!layer?.mask?.canvas) return;
|
|
|
|
|
|
|
|
|
|
const maskCtx = layer.mask.canvas.getContext('2d');
|
|
|
|
|
if (!maskCtx) return;
|
|
|
|
|
|
|
|
|
|
// Invert the mask canvas
|
|
|
|
|
const imageData = maskCtx.getImageData(0, 0, layer.mask.canvas.width, layer.mask.canvas.height);
|
|
|
|
|
for (let i = 0; i < imageData.data.length; i += 4) {
|
|
|
|
|
imageData.data[i] = 255 - imageData.data[i]; // R
|
|
|
|
|
imageData.data[i + 1] = 255 - imageData.data[i + 1]; // G
|
|
|
|
|
imageData.data[i + 2] = 255 - imageData.data[i + 2]; // B
|
|
|
|
|
}
|
|
|
|
|
maskCtx.putImageData(imageData, 0, 0);
|
|
|
|
|
|
|
|
|
|
get().updateLayer(id, {
|
|
|
|
|
mask: {
|
|
|
|
|
...layer.mask,
|
|
|
|
|
inverted: !layer.mask.inverted,
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
applyMask: (id) => {
|
|
|
|
|
const layer = get().getLayer(id);
|
|
|
|
|
if (!layer?.canvas || !layer.mask?.canvas) return;
|
|
|
|
|
|
|
|
|
|
const ctx = layer.canvas.getContext('2d');
|
|
|
|
|
const maskCtx = layer.mask.canvas.getContext('2d');
|
|
|
|
|
if (!ctx || !maskCtx) return;
|
|
|
|
|
|
|
|
|
|
// Get layer and mask data
|
|
|
|
|
const layerData = ctx.getImageData(0, 0, layer.width, layer.height);
|
|
|
|
|
const maskData = maskCtx.getImageData(0, 0, layer.width, layer.height);
|
|
|
|
|
|
|
|
|
|
// Apply mask to layer alpha channel
|
|
|
|
|
for (let i = 0; i < layerData.data.length; i += 4) {
|
|
|
|
|
const maskValue = maskData.data[i]; // Use red channel of mask
|
|
|
|
|
layerData.data[i + 3] = (layerData.data[i + 3] * maskValue) / 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ctx.putImageData(layerData, 0, 0);
|
|
|
|
|
|
|
|
|
|
// Remove mask
|
|
|
|
|
get().removeMask(id);
|
|
|
|
|
},
|
2025-11-21 20:29:20 +01:00
|
|
|
|
|
|
|
|
createGroup: (name) => {
|
|
|
|
|
const now = Date.now();
|
|
|
|
|
const group: Layer = {
|
|
|
|
|
id: uuidv4(),
|
|
|
|
|
name: name || `Group ${get().layers.filter(l => l.isGroup).length + 1}`,
|
|
|
|
|
canvas: null,
|
|
|
|
|
visible: true,
|
|
|
|
|
opacity: 1,
|
|
|
|
|
blendMode: 'normal',
|
|
|
|
|
order: get().layers.length,
|
|
|
|
|
locked: false,
|
|
|
|
|
width: 0,
|
|
|
|
|
height: 0,
|
|
|
|
|
x: 0,
|
|
|
|
|
y: 0,
|
|
|
|
|
mask: null,
|
|
|
|
|
groupId: null,
|
|
|
|
|
isGroup: true,
|
|
|
|
|
collapsed: false,
|
|
|
|
|
createdAt: now,
|
|
|
|
|
updatedAt: now,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
set((state) => ({
|
|
|
|
|
layers: [...state.layers, group],
|
|
|
|
|
activeLayerId: group.id,
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
return group;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
addToGroup: (layerId, groupId) => {
|
|
|
|
|
const layer = get().getLayer(layerId);
|
|
|
|
|
const group = get().getLayer(groupId);
|
|
|
|
|
|
|
|
|
|
if (!layer || !group || !group.isGroup) return;
|
|
|
|
|
|
|
|
|
|
get().updateLayer(layerId, { groupId });
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
removeFromGroup: (layerId) => {
|
|
|
|
|
get().updateLayer(layerId, { groupId: null });
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
toggleGroupCollapsed: (groupId) => {
|
|
|
|
|
const group = get().getLayer(groupId);
|
|
|
|
|
if (!group || !group.isGroup) return;
|
|
|
|
|
|
|
|
|
|
get().updateLayer(groupId, { collapsed: !group.collapsed });
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
getGroupLayers: (groupId) => {
|
|
|
|
|
return get().layers.filter(l => l.groupId === groupId);
|
|
|
|
|
},
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
}));
|