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paint-ui/lib/dirty-rect.ts

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/**
* Dirty Rectangle Tracking System
* Optimizes canvas rendering by tracking regions that need to be redrawn
*/
export interface DirtyRect {
x: number;
y: number;
width: number;
height: number;
}
/**
* Dirty Rectangle Manager
* Manages dirty regions for optimized canvas rendering
*/
export class DirtyRectManager {
private dirtyRegions: DirtyRect[] = [];
private canvasWidth: number;
private canvasHeight: number;
private isDirtyAll: boolean = false;
constructor(canvasWidth: number, canvasHeight: number) {
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
}
/**
* Mark a rectangular region as dirty
*/
markDirty(x: number, y: number, width: number, height: number): void {
// If already fully dirty, no need to track individual regions
if (this.isDirtyAll) return;
// Clamp to canvas bounds
const rect: DirtyRect = {
x: Math.max(0, Math.floor(x)),
y: Math.max(0, Math.floor(y)),
width: Math.min(this.canvasWidth - Math.floor(x), Math.ceil(width)),
height: Math.min(this.canvasHeight - Math.floor(y), Math.ceil(height)),
};
// Skip invalid rects
if (rect.width <= 0 || rect.height <= 0) return;
// Add padding to account for antialiasing
const padding = 2;
rect.x = Math.max(0, rect.x - padding);
rect.y = Math.max(0, rect.y - padding);
rect.width = Math.min(this.canvasWidth - rect.x, rect.width + padding * 2);
rect.height = Math.min(this.canvasHeight - rect.y, rect.height + padding * 2);
this.dirtyRegions.push(rect);
// If we have too many dirty regions, just mark everything dirty
if (this.dirtyRegions.length > 10) {
this.markAllDirty();
}
}
/**
* Mark entire canvas as dirty
*/
markAllDirty(): void {
this.isDirtyAll = true;
this.dirtyRegions = [];
}
/**
* Clear all dirty regions
*/
clear(): void {
this.dirtyRegions = [];
this.isDirtyAll = false;
}
/**
* Check if anything is dirty
*/
isDirty(): boolean {
return this.isDirtyAll || this.dirtyRegions.length > 0;
}
/**
* Get all dirty regions merged and optimized
*/
getDirtyRegions(): DirtyRect[] {
if (this.isDirtyAll) {
return [{ x: 0, y: 0, width: this.canvasWidth, height: this.canvasHeight }];
}
if (this.dirtyRegions.length === 0) {
return [];
}
// Merge overlapping rectangles
return this.mergeRects(this.dirtyRegions);
}
/**
* Merge overlapping dirty rectangles for optimal rendering
*/
private mergeRects(rects: DirtyRect[]): DirtyRect[] {
if (rects.length <= 1) return rects;
const merged: DirtyRect[] = [];
const sorted = [...rects].sort((a, b) => a.x - b.x);
let current = sorted[0];
for (let i = 1; i < sorted.length; i++) {
const next = sorted[i];
// Check if rectangles overlap or are close enough to merge
if (this.shouldMerge(current, next)) {
current = this.merge(current, next);
} else {
merged.push(current);
current = next;
}
}
merged.push(current);
return merged;
}
/**
* Check if two rectangles should be merged
*/
private shouldMerge(a: DirtyRect, b: DirtyRect): boolean {
const threshold = 50; // Merge if rectangles are within 50px of each other
return !(
a.x + a.width + threshold < b.x ||
b.x + b.width + threshold < a.x ||
a.y + a.height + threshold < b.y ||
b.y + b.height + threshold < a.y
);
}
/**
* Merge two rectangles into one
*/
private merge(a: DirtyRect, b: DirtyRect): DirtyRect {
const x = Math.min(a.x, b.x);
const y = Math.min(a.y, b.y);
const right = Math.max(a.x + a.width, b.x + b.width);
const bottom = Math.max(a.y + a.height, b.y + b.height);
return {
x,
y,
width: right - x,
height: bottom - y,
};
}
/**
* Update canvas dimensions
*/
setCanvasSize(width: number, height: number): void {
this.canvasWidth = width;
this.canvasHeight = height;
}
}
/**
* Calculate dirty rect from a brush stroke
*/
export function getBrushStrokeDirtyRect(
x1: number,
y1: number,
x2: number,
y2: number,
size: number
): DirtyRect {
const halfSize = size / 2 + 2; // Add padding for antialiasing
const minX = Math.min(x1, x2) - halfSize;
const minY = Math.min(y1, y2) - halfSize;
const maxX = Math.max(x1, x2) + halfSize;
const maxY = Math.max(y1, y2) + halfSize;
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}
/**
* Calculate dirty rect for a layer
*/
export function getLayerDirtyRect(
layerX: number,
layerY: number,
layerWidth: number,
layerHeight: number
): DirtyRect {
return {
x: layerX,
y: layerY,
width: layerWidth,
height: layerHeight,
};
}