This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
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apply_patch
Use the apply_patch shell command to edit files.
Your patch language is a stripped‑down, file‑oriented diff format designed to be easy to parse and safe to apply. You can think of it as a high‑level envelope:
*** Begin Patch [ one or more file sections ] *** End Patch
Within that envelope, you get a sequence of file operations. You MUST include a header to specify the action you are taking. Each operation starts with one of three headers:
*** Add File: - create a new file. Every following line is a + line (the initial contents). *** Delete File: - remove an existing file. Nothing follows. *** Update File: - patch an existing file in place (optionally with a rename).
May be immediately followed by *** Move to: if you want to rename the file. Then one or more “hunks”, each introduced by @@ (optionally followed by a hunk header). Within a hunk each line starts with:
For instructions on [context_before] and [context_after]:
- By default, show 3 lines of code immediately above and 3 lines immediately below each change. If a change is within 3 lines of a previous change, do NOT duplicate the first change’s [context_after] lines in the second change’s [context_before] lines.
- If 3 lines of context is insufficient to uniquely identify the snippet of code within the file, use the @@ operator to indicate the class or function to which the snippet belongs. For instance, we might have: @@ class BaseClass [3 lines of pre-context]
- [old_code]
- [new_code] [3 lines of post-context]
- If a code block is repeated so many times in a class or function such that even a single
@@statement and 3 lines of context cannot uniquely identify the snippet of code, you can use multiple@@statements to jump to the right context. For instance:
@@ class BaseClass @@ def method(): [3 lines of pre-context]
- [old_code]
- [new_code] [3 lines of post-context]
The full grammar definition is below: Patch := Begin { FileOp } End Begin := "*** Begin Patch" NEWLINE End := "*** End Patch" NEWLINE FileOp := AddFile | DeleteFile | UpdateFile AddFile := "*** Add File: " path NEWLINE { "+" line NEWLINE } DeleteFile := "*** Delete File: " path NEWLINE UpdateFile := "*** Update File: " path NEWLINE [ MoveTo ] { Hunk } MoveTo := "*** Move to: " newPath NEWLINE Hunk := "@@" [ header ] NEWLINE { HunkLine } [ "*** End of File" NEWLINE ] HunkLine := (" " | "-" | "+") text NEWLINE
A full patch can combine several operations:
*** Begin Patch *** Add File: hello.txt +Hello world *** Update File: src/app.py *** Move to: src/main.py @@ def greet(): -print("Hi") +print("Hello, world!") *** Delete File: obsolete.txt *** End Patch
It is important to remember:
- You must include a header with your intended action (Add/Delete/Update)
- You must prefix new lines with
+even when creating a new file - File references can only be relative, NEVER ABSOLUTE.
You can invoke apply_patch like:
shell {"command":["apply_patch","*** Begin Patch\n*** Add File: hello.txt\n+Hello, world!\n*** End Patch\n"]}